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LPC Coding Library and GUI
Skeleton is a graphical coding environment to easily create and modify rooms/areas of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
Evolving Universe (EU) is a planned Multiplayer Online Role-Playing Game (MORPG) created by the Bit Alchemists, telling the story of mankind and its development into space. Visit http://evolvinguniverse.net for more information
Massively multiplayer distributed persistent online game middleware.
A multi-user engine written in C++ using the latest technology. Utilizes MySQL and Qt interfaces.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
This is a devolpment of an emulator/rpg of a mmo.
Advanced stand-alone components to be included in MUDs, such as database-backed help or TRIE implementations to handle command prefixing.
The time of Archmages will be an open-source MUD game. Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
3D RPG based on Ogre3d, written in C++. Target OS: Win32, Linux. Demo and screenshots uploaded as available. Model importer and Level editor.
Dragonsong is a new-age MUD Client written in C#. Eventually its feature set will match that of ZMUDs.
A decentralized MMORPG modelled after the world wide web such that anyone can host a world on his server and link it to other worlds in the web. It also differs from other such games because its focus is on puzzle-style quests instead of monster killing.
generic back end mud server library. Mud owner must provide game system details. * Written in cross-platform C++ code. Compile on whatever platform you\'re running your mud on and go! * Game System independent. * Many generic functions provided
A collection of projects based on the Virtual Object System (VOS) platform. The goal of Interreality is to develop a free and open platform for multiuser 3D virtual reality and interactive, collaborative 3D virtual spaces, as well as other applications.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
AlloyMUX is an extension to the TinyMUX 2.2 Code. The original ideas behind AlloyMUX (formerly AlloyMUSH) are credited to Jesse McGrew (current contact information unknown). TinyMUX code provided by Stephen Dennis.
Vertigo is a C# Framework for all-purpose application developement (with a special eye for games and server applications)
Zaeden is a game written for pure RPG-style battling and character development. There are no conventional levels and characters are caster types. The game is focused around several types of magic. The project also hosts the CPE game engine.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
Finally, for Cardboard Crack Addicts everywhere a game where 2 summoners 1 arena THOUSANDS of possibilities can virtually exist. Alpha to 7th Edition included. Buckle your seat belt, your reality is about to dissolve.
Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
2D-tilebased shooter game. You are a Virus or systemadministrator and fight against other system-administrator or viruses.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.