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A project to make a new 16 bit style dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 and YMF262/OPL3 chip to full capabilities! more details later!
...Requires: Dosbox from https://www.dosbox.com
It works with original host (THOST: www.vgaplanets.com) and Portable Host (PHost: www.phost.de, phost-contrib.sf.net, hosted by https://planetscentral.com) and the new web-based NU-Host (https://www.planets.nu) by using additional tool streu's c2nu.pl (https://github.com/stefanreuther/c2nu). Maintained by sfplanets.
Sudoku86 is a Sudoku game designed to run under DOS. It is a 16-bit, real
mode application using CGA or VGA video output (320x200). It has been
compiled using Turbo C 2.0.1. Sudoku86 comes with 100 sudoku grids.
Sudoku86 requires:
- 50K of free conventional memory
- a 8086/8088 compatible CPU
- a CGA, MCGA or VGA graphic card
- a two-button mouse
- a DOS 3.0+ compatible operating system
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IRE is a tile-based Computer Role-Playing Game engine based on Ultima 6, but with an emphasis on customisation and cross-platform support. Everything is controlled using scripts.
Using the simple line-graphics available in the Turbo's "graphics.h" graphics library, create a classic, fully functional paranoid-clone with the ability to create custom scenarios, and with several variations (sizes/numbers) of balls, bricks and bats.
High-scores are recorded into a text file for later perusal.
SOSS - a chess pairing program. Features: enter result using bar codes, lots of configurable print outs, calculation of team competitions, administration of fees etc, adm. of leaders, multiple competitions in one event, html print outs.
JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
Atera all-in-one platform IT management software with AI agents
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ZSNES Easy NetPlay - frontend and command line tool to easily play using only a nickname/email/icq identifier without writing IP addresses. It allows also to play with public servers retrieving players from a public list.
zzt++ is a game creation system, inspired by Tim Sweeney's 1991 shareware hit zzt. zzt++ is an exact recreation of zzt using C++ in an open source project. zzt++ is supposed to run on DOS, Windows and Linux under X using SDL. Welcome to zzt++.
An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
Evil Pandy 3D - an overhaul of Duke Nukem 3D using the source code provided by 3DRealms. The objective of is to improve upon the interface and gameplay, and to apply these changes to a new game in Duke style. -- It`s not a mullet. It`s a skullet.
NGE_Nibbles is a clone of Nibbles, an old arcade game. NGE_Nibbles is coded in C++ using DJGPP compiler and it runs under DOS and Windows 9x. You can quickly add levels and arts using the internal script language and the sprites/fonts grabbers.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.