15 programs for "matrix using c#" with 2 filters applied:

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  • 1
    Project 16

    Project 16

    A 16 bit style game on the 16-bit IBM XT.

    A project to make a new 16 bit style dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 and YMF262/OPL3 chip to full capabilities! more details later!
    Downloads: 0 This Week
    Last Update:
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  • 2
    zmiy

    zmiy

    a snake game (like nibbles) for DOS and 8086

    Zmiy is a snake game designed for DOS and 8086 processors. It's very small and pretty fast. Zmiy simulates graphics using text mode.
    Downloads: 1 This Week
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  • 3
    sudoku86

    sudoku86

    a 16-bit Sudoku game for DOS and 8086/8088 CPUs

    Sudoku86 is a Sudoku game designed to run under DOS. It is a 16-bit, real mode application using CGA or VGA video output (320x200). It has been compiled using Turbo C 2.0.1. Sudoku86 comes with 100 sudoku grids. Sudoku86 requires: - 50K of free conventional memory - a 8086/8088 compatible CPU - a CGA, MCGA or VGA graphic card - a two-button mouse - a DOS 3.0+ compatible operating system
    Downloads: 2 This Week
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  • 4
    IRE is a tile-based Computer Role-Playing Game engine based on Ultima 6, but with an emphasis on customisation and cross-platform support. Everything is controlled using scripts.
    Downloads: 0 This Week
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  • 5
    BrickCracker ++

    BrickCracker ++

    An Animated 2D Game in the Turbo Compiler.

    Using the simple line-graphics available in the Turbo's "graphics.h" graphics library, create a classic, fully functional paranoid-clone with the ability to create custom scenarios, and with several variations (sizes/numbers) of balls, bricks and bats. High-scores are recorded into a text file for later perusal.
    Downloads: 5 This Week
    Last Update:
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  • 6
    SOSS - a chess pairing program. Features: enter result using bar codes, lots of configurable print outs, calculation of team competitions, administration of fees etc, adm. of leaders, multiple competitions in one event, html print outs.
    Downloads: 0 This Week
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  • 7
    This is a console based fighting game. You fight against the CPU or another player using one of four weapons. I plan for it to be extendable later on.
    Downloads: 0 This Week
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  • 8
    JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
    Downloads: 0 This Week
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  • 9
    ZSNES Easy NetPlay - frontend and command line tool to easily play using only a nickname/email/icq identifier without writing IP addresses. It allows also to play with public servers retrieving players from a public list.
    Downloads: 0 This Week
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  • 10
    An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
    Downloads: 0 This Week
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  • 11
    zzt++ is a game creation system, inspired by Tim Sweeney's 1991 shareware hit zzt. zzt++ is an exact recreation of zzt using C++ in an open source project. zzt++ is supposed to run on DOS, Windows and Linux under X using SDL. Welcome to zzt++.
    Downloads: 0 This Week
    Last Update:
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  • 12
    Evil Pandy 3D - an overhaul of Duke Nukem 3D using the source code provided by 3DRealms. The objective of is to improve upon the interface and gameplay, and to apply these changes to a new game in Duke style. -- It`s not a mullet. It`s a skullet.
    Downloads: 0 This Week
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  • 13
    NGE_Nibbles is a clone of Nibbles, an old arcade game. NGE_Nibbles is coded in C++ using DJGPP compiler and it runs under DOS and Windows 9x. You can quickly add levels and arts using the internal script language and the sprites/fonts grabbers.
    Downloads: 0 This Week
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  • 14
    A clone of the classic arcade game Breakout origionally designed by the founders of Apple Computer. Made using the Allegro Game Programming Library.
    Downloads: 0 This Week
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  • 15
    This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.
    Downloads: 0 This Week
    Last Update:
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