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Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Native application identity and user-based security for your Azure cloud
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
Using the simple line-graphics available in the Turbo's "graphics.h" graphics library, create a classic, fully functional paranoid-clone with the ability to create custom scenarios, and with several variations (sizes/numbers) of balls, bricks and bats.
High-scores are recorded into a text file for later perusal.
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
Kraptor is a classic shoot 'em up scroller game, where you must fight against tons of bad dudes. This is a full game with massive destruction, powerful weapons, and high speed action in varied levels.
Works for Linux, DOS, Windows, QNX, Mac Os, etc..
AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Amberfish Arts is a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. IP-SCUMM 2.0 is the 2D adventure engine behind some of those projects. Coded in C++, IP-SCUMM is both very portable and feature rich.
NetHack - Falcon's Eye enhances the classic roguelike game NetHack with isometric high-res graphics, digitized effects, symphonic music and an intuitive mouse-driven interface, yet retains all the original gameplay and features.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.