4 projects for "can" with 2 filters applied:

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  • Cut Data Warehouse Costs by 54% Icon
    Cut Data Warehouse Costs by 54%

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  • 1
    GemRB Game Engine

    GemRB Game Engine

    GemRB is a portable open-source implementation of the Infinity Engine

    GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of Bioware's Infinity Engine. It was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment). It should run on GNU/Linux, Microsoft Windows, OS X, possibly other UNIX derivatives and more. It is licensed under the GPL.
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    Downloads: 122 This Week
    Last Update:
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  • 2
    Gigalomania

    Gigalomania

    God game: wage war from the stone age to the future

    Gigalomania is a 2D real time strategy god game. The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through. Available for Windows, OS X, Linux, AROS, Android, Symbian, Maemo, and Meego.
    Downloads: 5 This Week
    Last Update:
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  • 3
    This is ATARI XE/XL game ported to Linux. This game was very popular and was one of the greatest ATARI games. You can see similarities to sokoban, but this game has more features like shooting, unfriendly animals.... SDL, SDL_image, SDL_mixer and SDL_ttf
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    Downloads: 15 This Week
    Last Update:
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  • 4
    DiscGolfer
    You are at the track with your friends, and don't want to fiddle with a notepad. You pull out your phone and mark up (Disc) Golf points with a single button using your MIDP or Mobile Linux phone. If this sounds good, DiscGolfer is for You.
    Downloads: 0 This Week
    Last Update:
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  • Host LLMs in Production With On-Demand GPUs Icon
    Host LLMs in Production With On-Demand GPUs

    NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.

    Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
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