Showing 43 open source projects for "zabbix-agent"

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    Claude Code Game Studios

    Claude Code Game Studios

    Turn Claude Code into a full game dev studio

    ...It emphasizes automation in game development, allowing users to delegate tasks such as asset creation, gameplay logic, and system design to AI-driven processes. The project is built around the concept of agent-based development, where multiple AI components can collaborate or execute tasks in sequence. It supports integration with modern coding agent ecosystems, enabling users to run tasks in controlled environments and track progress. The system also reflects experimental approaches to creative coding, where AI is used not just for assistance but as an active participant in development.
    Downloads: 27 This Week
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  • 2
    AlphaZero.jl

    AlphaZero.jl

    A generic, simple and fast implementation of Deepmind's AlphaZero

    Beyond its much publicized success in attaining superhuman level at games such as Chess and Go, DeepMind's AlphaZero algorithm illustrates a more general methodology of combining learning and search to explore large combinatorial spaces effectively. We believe that this methodology can have exciting applications in many different research areas. Because AlphaZero is resource-hungry, successful open-source implementations (such as Leela Zero) are written in low-level languages (such as C++)...
    Downloads: 21 This Week
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  • 3
    Gradient Bang

    Gradient Bang

    Gradient Bang is an online multiplayer universe

    Gradient Bang is an experimental open-source project developed within the Pipecat ecosystem that reimagines AI interaction as a persistent, multiplayer simulation where users and large language models coexist inside a shared virtual environment. Rather than functioning as a traditional application or API, it is conceptualized as an “online multiplayer universe” in which participants can explore, trade, battle, and collaborate while interacting with AI agents as active entities within the...
    Downloads: 3 This Week
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  • 4
    DreamerV3

    DreamerV3

    Mastering Diverse Domains through World Models

    DreamerV3 is an open-source implementation of a reinforcement learning algorithm that uses world models to train intelligent agents capable of learning complex behaviors across many environments. The system works by building an internal model of the environment and then using that model to simulate possible future outcomes of actions, allowing the agent to learn from imagined experiences rather than only from real interactions. This approach enables the algorithm to efficiently learn policies for decision-making tasks that would otherwise require enormous amounts of data or computational resources. DreamerV3 was designed as a general reinforcement learning framework that can solve diverse tasks using the same configuration of hyperparameters across many environments. ...
    Downloads: 0 This Week
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  • 5
    Procgen

    Procgen

    Procedurally-Generated Game-Like Gym-Environments

    Procgen (short for Procedural Generation Benchmark) is a suite of 16 procedurally generated, game-like reinforcement learning environments designed to evaluate generalization and sample efficiency in RL agents. Unlike fixed, deterministic environments, Procgen generates new levels (layouts, obstacles, visual variation) each episode, making it impossible for an agent to simply memorize trajectories. The environments are designed to run very quickly (thousands of steps per second on a single core) to facilitate large-scale experiments and make benchmarking efficient. The benchmark supports both “easy” and “hard” difficulty modes, letting researchers trade off computational cost vs challenge. The repo provides a C++ core for game logic and rendering (with support for gym/Gym3 wrappers) plus Python bindings and interactive mode for human play testing.
    Downloads: 2 This Week
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  • 6
    Neural MMO

    Neural MMO

    Code for the paper "Neural MMO: A Massively Multiagent Game..."

    ...Agents learn behaviors in a shared ecosystem that supports long-term training and emergent dynamics across large populations. The project is built to test scalability in multi-agent reinforcement learning, with features such as procedurally generated terrain and configurable game mechanics. While the original release has since been succeeded by newer versions maintained outside OpenAI, it remains a landmark framework for studying large-scale agent interactions in complex environments.
    Downloads: 0 This Week
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  • 7
    ELF (Extensive Lightweight Framework)

    ELF (Extensive Lightweight Framework)

    An End-To-End, Lightweight and Flexible Platform for Game Research

    ...A C++ core provides fast environments and concurrent actors, while Python bindings expose simple APIs for agents, replay, and optimization loops. It supports both single-agent and multi-agent settings, with batched stepping and shared-memory queues that keep GPUs saturated during training. ELF introduced widely used reference systems, most notably ELF OpenGo, demonstrating at-scale self-play with strong analysis tooling and public checkpoints. Its design emphasizes reproducibility: deterministic seeds, logging, and evaluation harnesses make large-scale experiments trackable and comparable. ...
    Downloads: 0 This Week
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  • 8
    Blobwars: Metal Blob Solid
    Metal Blob Solid is a 2D platform game, the first in the Blobwars series. You take on the role of a fearless Blob agent, Bob, who's mission is to infiltrate various enemy bases and rescue as many MIAs as possible, while battling many vicious aliens.
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    Downloads: 20 This Week
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  • 9
    Secret Agent Remake

    Secret Agent Remake

    Remake of old game Secret Agent (more weapons, better AI)

    Remake of old game Secret Agent. The idea is much better AI (opponents will run, jump, dodge), different weapons and more. Planned features: - Turrets and traps - Robot enemies - Much improved AI - Dynamic difficulty (based on episode progress, causes more spawned enemies with better AI) - Weapons shop when entering a building - Results screen when finished a building - Inventory items (defuse kit, mines, grenades, medkit) - Cutscenes - Menu (settings, save, load, select episode) - Sounds - Better effects - At the end included Crystal Caves episodes
    Downloads: 2 This Week
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  • 10

    The Mind Module

    Gives agents personality, moods, emotions and emotional attachments.

    The Mind Module (MM) is a spreading activation network (SAN) that can be used as part of an avatar, non-player character (NPC), or agent architecture for providing dynamic and fine-grained states of mind. The MM models a character's personality as a collection of traits, maintains dynamic emotional state as a function of interactions with objects in the environment, and summarises an avatar's current emotional state in terms of `mood'. In the folder MMUnity (see Files) you will find an implementation of the MindModule for Unity by Henrik Warpefelt and Staffan Widegarn Åhlvik. ...
    Downloads: 0 This Week
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  • 11
    Traditional Malaysian board game. Similar to Mancala. Implement NeuralNetwork (NN) agent, Min-Max, and Random move. System is based on Adam Cofer's Mancala system (2003). Also using Neuroph 2.5b by Zoran Servarac for NN. All code under GPLv3.
    Downloads: 0 This Week
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  • 12
    JAS is a java library for creating agent based simulations. It features a discrete-event time engine, APIs for network simulation design, powerful yet easy-to-use implementations of Genetic Algorithms and Neural Networks.
    Downloads: 10 This Week
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  • 13
    Question de temps

    Question de temps

    A time travel gone wrong / Une mission temporelle qui tourne mal

    Un Agent Voyageur, coincé en 2014 à cause de son régulateur défectueux, consigne dans ses comptes-rendus de mission ses efforts pour retourner chez lui, à son époque... ------------------ An Agent Traveller is stuck in 2014 due to his malfunctionning regulator. Follow in his mission reports his desesparate efforts to get back home at his time.
    Downloads: 0 This Week
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  • 14

    CoffeeMud For AI

    CoffeeMudForAI is plaform to design AI in

    ...To provide a set of agents that non-technical people can play around with and get a feel for how various AI techniques work. CoffeeMudForAI goals 1. To provide a platform to study the non-robotic aspects of AI(AI Planning, inter-agent planning, muti-agent planning, Machine learning, etc.) 2. To provide a game-like platform so people coming from the game AI world can contribute to AI research.
    Downloads: 0 This Week
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  • 15
    Limph Is Monitoring Pingable Hosts. Written in PHP(multi-DB) for portability, Limph provides ICMP, UDP, TCP and agent checks of grouped network hosts with email notification. Limph is completely web-configurable, an advantage over similar applications.
    Downloads: 0 This Week
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  • 16
    Chess Game AI Phantoms
    Phantoms Chess Where Pawns Can become Queens Chess Game is zero-sum two-player. Team Members: Phantoms Team * Leader Gehad Sayed Kaseb Gehad.Kaseb@gmail.com * Co-leader Rawia Ahmed * Research team Hagar Samir Safaa Mohamed * Design and Implementation team Ahmed Helal Aya Eid Aya Tarek Eman Saleh Fatma El zhraa Ibrahim Hanan Mohamed John Samir Mina Victor Nahla Ibrahim Samira Magdy Samr Ayman * Integration Team Marwa Ayman Nahla Essam * Interface...
    Downloads: 1 This Week
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  • 17
    DGiovanni
    A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
    Downloads: 0 This Week
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  • 18
    QtCritters

    QtCritters

    Simple Qt/C++ Project for learning simulation programming.

    QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
    Downloads: 0 This Week
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  • 19
    JTronic is a game designed for programming competitions. Players program a Java agent that participates in a game that combines the classic Tron and PacMan games. Features include an AWT GUI, record/playback functionality, and tournament mode.
    Downloads: 0 This Week
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  • 20
    MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
    Downloads: 0 This Week
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  • 21
    This small application monitors the active spells on your province and notifies you when a spell has expired. It is also useful for reminding yo to recast those offensive spells on enemy provinces. Needless to say, this application requires java.
    Downloads: 0 This Week
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  • 22
    SARGE - Search And Rescue Game Environment is a multi-player training game for robot operators which also supports agent based robot control for simulation work via TCP.
    Downloads: 1 This Week
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  • 23
    Catalyst based application intended to be a robot fitting tool, character planner, mining yield planner and eventually also a killboard/corporation management tool for Perpetuum Online. This is the base project, without any non-free data.
    Downloads: 0 This Week
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  • 24
    Symbiomotive is an extensible engine for modeling multi-agent environments that exhibit self-organizing, symbiotic behaviors.
    Downloads: 0 This Week
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  • 25
    Adage Game Engine
    Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificial intelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.
    Downloads: 0 This Week
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