Showing 4 open source projects for "wrap"

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  • 1
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 0 This Week
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  • 2
    Flexbox Froggy

    Flexbox Froggy

    A game for learning CSS flexbox

    ...The game turns abstract alignment rules into visual challenges, making it easier for beginners to understand how Flexbox behaves. Players practice properties such as justify-content, align-items, flex-direction, order, align-self, flex-wrap, and align-content. The project is localized into many languages through community translations, which makes it accessible to a wide learning audience. Overall, it is a friendly educational tool for students, designers, and developers who want to learn Flexbox through practice instead of passive reading.
    Downloads: 1 This Week
    Last Update:
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  • 3
    HuMidi

    HuMidi

    Play MIDI like a human in ROBLOX with automatic sustain pedals.

    HuMidi is a universal piano auto player for ROBLOX. It plays even the most generic MIDI file with great depth, thanks to the humanization and automatic sustain pedal generation algorithms. The pedals are generated with a thorough analysis of the MIDI data, adding more depth to your performance that no other MIDI players could! Personally have been tested in: - Visual Pianos - Starving Pianists - Digital Piano - Piano's Got Talent This tool is universal, as long as the piano in-game...
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    Downloads: 1,364 This Week
    Last Update:
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  • 4
    OpenGL to ES realtime translator with extra profiling and debugging capabilities. It translates OpenGL calls into OpenGL ES and forwards them to the underlying OpenGL ES implementation DLL. Can also wrap on the standard OpenGL impl with ES simulation.
    Downloads: 0 This Week
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