New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Start Free
Ship Agents Faster
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
------- 6th Feb 2026 ----------
gamepad support added = Mario_NES_Gamepad_Supported.zip
require minimum java 1.8
after starting game with java.exe -jar "Mario.jar"
in the main screen you can press z and x to chagen levels
--------
settings
if u check "skip this next time" and if u want to bring it back simply delete the file "Settings.txt" ( the file is create when u launch game and start game )
--------
controlls :
z = run / fire
x = jump
arrows :
left = go left
down :...
A SuperMario Bros X2 World I Have Been Working on!
A SuperMario Bros X2 World I Have Been Working on!
Github Page:
https://github.com/PizzaLuigi647/Super-Mario-Bros-The-Randomness-Levels
Da Download:
[](https://sourceforge.net/projects/smb-the-randomness-levels/files/latest/download)
This is a Battleship game developed by myself for academic purposes.
Main Features:
- Player VS PC
- Player VS Player through network
- Chat available in PvP mode.
For playing through network, first you have to create the server and then ask Player 2 to enter the host IP in order to join the game.
Attached you'll find the compiled code (JAR) and the sources (Netbeans project).
Currently it needs a lot of improvements which I can't find the time to do.
Here are the most...
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the SuperMarioWorld (SMW) engine you can create awesome 2D platform games like SuperMarioWorld. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. ...
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A Jump and Run game like SuperMarioWorld with an advanced Editor and highly detailed Graphics based on SDL with a OpenGL accelerated Graphics Renderer developed in C++. Runs under Linux, Windows and Mac and can be easily ported to other platforms.
Ein AINF-Projekt von Patrick Satler & Tom Schmiedlechner, 3CHELI.
Super-Mario-Adaption, zugeschnitten auf die HTL-Salzburg, entwickelt in Java.
2009/10
JMario is a side-scroll game, built in Java, based on Nintendo's SuperMarioWorld. It's been developed by David Buzatto as part of his course conclusion work entitled "Utilization of Java Platform for 2D Game Development".
Can you recover when it matters most? Take this quick assessment to identify gaps and build greater recovery confidence.
Is your recovery strategy as strong as you think? Take this quick self-assessment to check your recovery readiness and gain tailored insights. In only 2 minutes, you'll learn where you fall on the recovery readiness scale.
Imagine playing an old favourite game like Missile Command, and your mate on the other side of the world is playing his favourite, lets say, Tetris. Now imagine they are playing against each other in real time. That is what we are developing.