Showing 2 open source projects for "shared memory allocator"

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    Animation Compression Library

    Animation Compression Library

    Animation Compression Library

    Animation compression is a fundamental aspect of modern video game engines. Not only is it important to keep the memory footprint down but it is also critical to keep the animation clip sampling performance fast. The more memory an animation clip consumes, the slower it will be to sample it and extract a character pose at runtime. For these reasons, any game that attempts to push the boundaries of what the hardware can achieve will at some point need to implement some form of animation...
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    ELF (Extensive Lightweight Framework)

    ELF (Extensive Lightweight Framework)

    An End-To-End, Lightweight and Flexible Platform for Game Research

    ...A C++ core provides fast environments and concurrent actors, while Python bindings expose simple APIs for agents, replay, and optimization loops. It supports both single-agent and multi-agent settings, with batched stepping and shared-memory queues that keep GPUs saturated during training. ELF introduced widely used reference systems, most notably ELF OpenGo, demonstrating at-scale self-play with strong analysis tooling and public checkpoints. Its design emphasizes reproducibility: deterministic seeds, logging, and evaluation harnesses make large-scale experiments trackable and comparable. ...
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