Showing 2 open source projects for "ordering system"

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  • 1
    RimSort

    RimSort

    Mod manager for the video game RimWorld

    RimSort is a free, open-source, multi-platform mod manager built specifically for RimWorld, designed to help players organize and maintain large mod collections without relying on in-game ordering alone. It focuses on reliability and community-driven maintenance, positioning itself as an alternative to other external RimWorld mod managers while keeping the workflow straightforward for everyday use. The app is intended to be used before launching the game so you can curate your active list, resolve ordering concerns, and reduce the risk of startup errors caused by messy load orders. ...
    Downloads: 36 This Week
    Last Update:
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  • 2
    Play with Apache Pulsar

    Play with Apache Pulsar

    A tiny game using Apache Pulsar

    This project is a tutorial-style codebase demonstrating how to build a multiplayer online game (in the style of Bomberman) using Apache Pulsar as the real-time event stream backbone. With Go as the implementation language and the Ebitengine 2D game framework, the system handles rooms, player movement, bomb placement/pushing, destructible and indestructible blocks, scoring, and even replay recording. Central to the architecture is the use of Pulsar topics to propagate player events, score updates, map changes and to synchronize game state across clients. The project serves as a deep dive into real‐time multiplayer architecture, demonstrating how to manage latency, consistency, event ordering and room isolation. ...
    Downloads: 0 This Week
    Last Update:
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