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JavaPairing is a tool to manage a chess tournament. It is pure Java and can run as is on any platform, including Windows, Linux and Macintosh (JRE 1.6 or more required). It is free and open source under the GPLv3 license. Dutch, Dubov, r.r., Amalfi
The famous Maze War game recreated as a modern web application.
Maze War SVG is a web-based recreation of the Maze War game written for the Macintosh, circa 1987. That, in turn, was inspired by the first Maze War game, which was created in 1973 by Steve Colley, Howard Palmer and Greg Thompson.
This is a BEX or DEH editor for Doom, for the Macintosh OS X platform. It's similar to the Windows Whacked2 or the DOS Dehacked utility, having the purpose to supply files which can be used to mod the game behavior.
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SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
RanBunHyou is a Q&D generator of BINGO-like word games and other randomized teaching materials from plain text files. Entertains children studying vocabulary, etc. For Java 2+ (jre1.4+) and Macintosh System 7 to 9, being re-written in perl/CGI.
MicroWar is 'Space Invaders' style arcade game, in the cruel world of micro-compter industry. You're a Macintosh faced to invading Wintel hordes year after year, kill more PC. Developped with python and pygame library.
Crap Os X2 is a fake OS simulator based on Flash's ActionScript 1.0 programming. Macintosh and Windows projector's are available. Linux Projectors are coming soon. The project's first stable version is slated for completion in Febuary 2007.
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MacGLide is a shared library for Apple Macintosh computers that emulates 3Dfx Voodoo Graphics hardware. It makes it possible to run games originally made for 3Dfx/Glide without the hardware by translating Glide-function calls to OpenGL.
GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S
Drop Four is a "Connect Four" clone written in C++. Supports a text interface and a graphical interface through wxWidgets. For Linux, Macintosh, and Windows.
Remember that Mortal Pongbat for the Macintosh platform? This is a multiplayer 3D derivative of the game implemented from the ground up in OpenGL. Shoot holes in your opponent's paddle with various weapons; but watch out! Your opponent will do the same!
Uprising is the attempt to bring a Networkable clone of the teaser Macintosh Game: "Escape Velocity" to the Open Source community.
It will be re-released into open source when the first version is feature complete.
Parts have been released under GPL
tkBoom is a GUI launcher for the game Doom (and all of it's various ports). tkBoom is written in Perl, and will run on Unix, Windows, and Macintosh systems. The GUI is provided by the Perl Perl::Tk module but tkBoom DOES NOT require Tcl/Tk to run.
Scribia is a character tracking application for the Macintosh online multi-player game "Clan Lord" by Delta Tao (http://www.deltatao.com/clanlord/index.html). Scribia is available under the Artistic License and developed in CodeWarrior C++/PowerPlant.