Showing 4 open source projects for "full stack"

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  • Paessler - Monitor Your Whole Network in Minutes Icon
    Paessler - Monitor Your Whole Network in Minutes

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  • 1
    Command & Conquer Generals: Zero Hour

    Command & Conquer Generals: Zero Hour

    Zero Hour running natively on macOS, iPhone & iPad

    Generals Mac iOS iPad is a native Apple-platform port of Command & Conquer Generals: Zero Hour. It runs the real 2003 game engine on Apple Silicon Macs, iPhone, and iPad instead of relying on full PC emulation. The project builds on EA’s GPL v3 source release and several community porting efforts, then adds iOS and iPadOS support, engine fixes, packaging, and touch controls. Rendering moves from DirectX 8 through DXVK and Vulkan, then through MoltenVK into Apple’s Metal stack. The port supports campaign, skirmish, and Generals Challenge modes, but it does not include or distribute the original game assets. ...
    Downloads: 201 This Week
    Last Update:
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  • 2
    Sample GenLayer project

    Sample GenLayer project

    Includes the boilerplate code for a GenLayer use case implementation

    ...It includes a complete working example of a prediction market application, demonstrating how developers can structure, deploy, and test decentralized logic in a real-world scenario. The project integrates both backend contract development written in Python and frontend components built with modern frameworks, enabling a seamless full-stack development workflow. It emphasizes best practices such as environment configuration, modular architecture, and comprehensive testing, helping developers avoid common pitfalls when building blockchain-based applications. The boilerplate also includes a testing framework that simulates realistic contract interactions, ensuring reliability and correctness before deployment.
    Downloads: 0 This Week
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  • 3
    Mach Engine

    Mach Engine

    Zig game engine & graphics toolkit

    Mach is a game engine and graphics toolkit written in Zig, built with the goal of enabling high-performance, truly cross-platform 2D, 3D, GUI, and visualization applications. The project aims to deliver a modular, robust foundation where graphics, input, windowing, and rendering are unified under a modern, low-level but ergonomic API. Because Mach is written in Zig (with some shader code / WGSL), it leverages Zig’s performance and modern systems-level features while offering safe-ish...
    Downloads: 1 This Week
    Last Update:
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  • 4
    Piccolo Engine

    Piccolo Engine

    Mini game engine for games104

    Piccolo is a software project oriented toward offering a flexible, probably modern game or application engine/framework, designed to be lightweight and open — giving developers the ability to build custom interactive applications or games without massive overhead. It aims to strike a balance between usability and freedom: providing core building blocks (rendering, input, asset management, maybe UI) while leaving higher-level design decisions up to the user. Its architecture is likely modular...
    Downloads: 0 This Week
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    Ship Agents Faster

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