Showing 18 open source projects for "effect"

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  • 1
    MonoGame

    MonoGame

    One framework for creating powerful cross-platform games

    One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. We currently support iOS, Android, MacOS, Linux, all Windows...
    Downloads: 30 This Week
    Last Update:
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  • 2
    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer. Publish your games on Windows, macOS, Linux (including the RPi!), Android, iOS, and HTML5, all with the same code base....
    Downloads: 20 This Week
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  • 3
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    ...It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for MonoGame and SFML. SadConsole currently targets .NET 6, .NET 5, .NET Core 3.1, and .NET Standard 2.1. Uses graphical tile-based images to build out an ASCII-character font with support for more than 256 characters. ...
    Downloads: 0 This Week
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  • 4
    Morphing Editor

    Morphing Editor

    Java application for creating Morphing videos

    Java application for creating Morphing videos. You can create a Morphing effect with your chosen pictures. Then you will be able to see the morphing result and save the Morphing project in a xml file. You will have the option of creating a video with the Morphing effect of your project. An example of video created with the application: https://frojasg1.com:8443/resource_counter/resourceCounter?operation=countAndForward&url=https%3A%2F%2Ffrojasg1.com%2Fdemos%2Faplicaciones%2Fmorphing%2Fv1.1_morphingEditor.MorphingVideo1.mp4%3Forigin%3Dsourceforge&origin=web You can also see a demo: https://frojasg1.com:8443/resource_counter/resourceCounter?...
    Downloads: 1 This Week
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  • 5

    D2X-XL 2.0

    Vulkan & DirectX port of the classic 6dof 3D shooters Descent 1 and 2

    D2X-XL 2.0 is a Vulkan and DirectX port of the classic 3D Shooter game Descent 2 for Windows and Linux, containing many enhancements and a ton of bug fixes while preserving full backwards compatibility. Enjoy fully colored per pixel lighting, lightmaps with blazing fast gpu based computation, ray tracing and full 3D sound with automatic reverb calcuations and enhanced and new effects light smoke, lightning and glare in thousands of Descent 1 and 2 missions. Switch to cartoon style rendering...
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    Downloads: 191 This Week
    Last Update:
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  • 6
    KSFramework

    KSFramework

    QQ Group:538722494,KSFramework = KEngine + SLua(or xLua)

    ...Hot reloading is the development focus of KSFramework - without restarting the game, reloading the code and configuration table can immediately see the modification effect, maximizing the speed of development and debugging, and facilitating hot updates during the operation phase. For programmers, basic function modules such as AssetBundle loading and packaging, scripted UI, automatic generation of configuration table code, download and update can be used, which greatly reduces the workload of basic functions around the game.
    Downloads: 6 This Week
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  • 7
    KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
    Downloads: 0 This Week
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  • 8

    physicsmata

    API for all possible cellular automata that work same at all angles

    Its strange how the "sorted pointers" normalizing makes just about any random function, as long as it connects the inputs to the outputs on some path, vibrate as some nonlinear shape of wave. This could be used as a game interface for evolvable musical instruments or fluid puzzle games. Physicsmata is similar in effect to SmoothLife but simpler and pure Java. The cellular automata API takes a function to run at each point. Its parameters are sums of screen brightness (n color dimensions are optional) at concentric circles around each point, efficiently costing only the perimeter of those circles (instead of the area) because of the tree of squares. ...
    Downloads: 0 This Week
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  • 9

    evilrpg

    plugin-based RPG manager in C++ and Qt5

    ...Intended to manage game assets (character sheets, effects, initiatives, automate rules, etc) with a print function so you're not bound to the application to play your game. Plugins planned include a 3D mappiing capability using the Unreal Engine and initiative/effect tracking. Plugins may be under a different license than the base application, depending on the plugin. evilrpg itself is going to be under the BSD license supporting Windows, Linux, and (hopefully) Mac. Support is also planned for Android, and possible IOS if the community supports it (code is portable).
    Downloads: 0 This Week
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  • 10

    Jumper

    This is a Jumper Minecraft Plugin for Bukkit.

    This Plugin is to be provided a small Plugin around Jump and Run's with effects. It does not have yet many functions, however blocks will be added in the next update several effect and that one increases Spawns can place. A lot of fun and Good Luck! EFFECTS Gold Block = Adds Slowness effect. Glass Block = Teleports player back to spawn. MORE BLOCKS IN THE NEXT UPDATE ! You can place a sign at the end of the Jump and Run and write in the first Row [Jump], if the player right click on the sign he will teleport back to his last Position ! ...
    Downloads: 0 This Week
    Last Update:
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  • 11

    Old School Tool

    Old School gaming tool for GMs of AD&D/OSRIC.

    A java based tool that takes load off the AD&D or OSRIC GM by being able to quickly load creatures encountered and manage the combat quickly without having to reference attack matrix, hd calculations or other charts and tables. With the press of a few buttons a GM can create an encounter and then cycle through the rounds of combat easily finding the AC the creature hit, damage done and other basic information. Does NOT require a network connection to work and should run on just about any...
    Downloads: 2 This Week
    Last Update:
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  • 12
    Arx Libertatis

    Arx Libertatis

    Cross-platform port of Arx Fatalis, a first-person role-playing game

    Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios. Arx Fatalis features crafting, melee and ranged combat, as well as a unique casting system where the player draws runes in real time to effect the desired spell. The Arx Libertatis source code is based on the publicly released Arx Fatalis sources and available under the GPL 3+ license. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or it's demo to play Arx Libertatis.
    Downloads: 0 This Week
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  • 13
    The NERO Character Creator is a tool designed to create and track your NERO International characters. Keep track of your character's build, experience history, formal effects, and backstory all in one easy-to-use application.
    Downloads: 0 This Week
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  • 14

    Force4Magix (Multiplayer 3D Game)

    A multiplayer First-Person-Shooter game built in Java 3D

    ...Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts. The server can be running anywhere on the network. The players play in a virtual environment among walls and obstacles (walls are porous, beware!). The shots fired at an opponent within range will cause him to lose 'life' points. The target is to kill maximum number of opponents. Once a player is killed he is logged out and then may reenter. ...
    Downloads: 0 This Week
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  • 15
    Tactical Resistance Online/Offline
    In the year of 2600, war is based on 3 different Empires after one planet with valuable resources. This is a MMO/rpg/RTS/FPS. Please visit our site/wiki for more info.
    Downloads: 0 This Week
    Last Update:
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  • 16
    This is a bash script that will duplicate the effect of the matrix in a terminal. It is composed of 3 files all of which are required for proper execution.
    Downloads: 0 This Week
    Last Update:
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  • 17
    A Monte Carlo simulation of Major League Baseball(TM), used to find the best strategies in a baseball game. The effect of different batting orders and the addition of one super-star can be tested and archived in retrosheet format.
    Downloads: 0 This Week
    Last Update:
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  • 18
    A Pong clone written entirely in QuickBASIC, and has many features, unique (if simple) ball physics, and a very nice "trail" effect.
    Downloads: 0 This Week
    Last Update:
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