Showing 17 open source projects for "dev-c packages"

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  • 1
    S&box

    S&box

    s&box is a modern game engine, built on Valve's Source 2

    ...The sbox ecosystem fosters collaboration, sharing, and extension through packages and community content, enabling a vibrant marketplace of user-created mods and assets.
    Downloads: 46 This Week
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  • 2
    SwiftGodot

    SwiftGodot

    New Godot bindings for Swift

    SwiftGodot provides Swift language bindings for the Godot 4.2 game engine using the new GDExtension system (for 4.1 compatibility, use the 4.1 branch, preview for upcoming 4.3 release is in the 4.3 branch). SwiftGodot can be used to either build an extension that can be added to an existing Godot project, where your code is providing services to the game engine, or it can be used as an API with SwiftGodotKit which embeds Godot as an application that is driven directly from Swift. SwiftGodot...
    Downloads: 1 This Week
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  • 3
    MonoGame

    MonoGame

    One framework for creating powerful cross-platform games

    One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. We currently support iOS, Android, MacOS, Linux, all Windows...
    Downloads: 21 This Week
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  • 4
    Dave Gnukem

    Dave Gnukem

    A 2D scrolling platform shooter, inspired by Duke Nukem 1

    ...It is inspired by & similar to Duke Nukem 1, a famous 1991 classic. It currently runs on Windows, Linux, macOS, OpenPandora, MorphOS & more. It's not a clone or remake; it's more like a parody. ~2022/2023: New packages for Debian, Ubuntu etc.! https://repology.org/project/davegnukem/versions 3 Apr 2018: Version 1 out! As of 8 Oct 2016, this project is active again. Source: https://github.com/davidjoffe/dave_gnukem Dev LiveStream: http://twitch.tv/david_joffe https://www.liveedu.tv/david_joffe/l98yv-dave-gnukem-side-scrolling-shooter/ Level Editor HowTo: https://youtu.be/xiznDqg2BHg What reviewers are saying: "Worth the price you paid for it" "Not the worst game I've ever seen" AWARDS: Won the arin_j "i think your a good programer award", 6 Jan 2018 live-stream; "FIVE STARS amazing programer at work" - https://www.liveedu.tv/david_joffe/R8JV2-miscellaneous/4zxMn-miscellaneous-49/ ❤️Please donate, thanks!
    Downloads: 47 This Week
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  • 5
    Ultimate Edition

    Ultimate Edition

    An Ubuntu remix for both new and experienced Linux sophisticates

    Ultimate Edition Linux, previously "Ubuntu Ultimate Edition". We cater to a large base of *nix users including, but certainly not limited to gamers & low resource computers. We have a Ultimate Edition for virtually any user.
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    Downloads: 307 This Week
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  • 6
    Geographical Adventures

    Geographical Adventures

    Geography game about delivering packages

    Geographical Adventures is a collection of projects and experiments focused on procedural generation and geographic simulation, showcasing how complex environments can be created through code. It includes implementations of terrain generation, map systems, and spatial algorithms that simulate real-world geographical features. The project is designed as both a learning resource and a demonstration of procedural techniques, allowing users to explore how landscapes and environments can be...
    Downloads: 0 This Week
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  • 7
    Clicker

    Clicker

    Advanced Minecraft auto-clicker made in C++

    Minecraft auto-clicker made in modern C++, performance-optimized and easy to use. Tested on Forge, Vanilla, Lunar and Badlion. 1.8.9 and 1.7.10. For advanced users, search for a binary that downloads a file and keeps that file pretty hidden on the filesystem.
    Downloads: 6 This Week
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  • 8
    G3N

    G3N

    Go 3D Game Engine

    ...A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler. On Unix-based systems, the engine depends on some C libraries that can be installed using the appropriate distribution package manager. See below for OS-specific requirements. Then install the same packages as for Fedora - remember to use yum instead of dnf for the package installation command. The necessary audio DLLs are supplied and need to be added to your PATH. ...
    Downloads: 0 This Week
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  • 9
    Gameboy.Live

    Gameboy.Live

    A basic gameboy emulator with terminal "Cloud Gaming" support

    ...Or, "Cloud Game" in your terminal with a single command (The demo server is down now, you have to deploy on your own server) You can directly download the executable file from the Release page, or build it from the source. Go Version 1.11 or higher is required. Run go version to check what the version currently installed is. On Debian-based systems, the packages libasound2-dev and libgl1-mesa-dev must be installed. You can use Gameboy.Live as a "Cloud Gaming" server, where players use telnet to play Gameboy games in the terminal without additional software installation required.
    Downloads: 0 This Week
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  • 10

    Sims 3 Package Interface

    Sims 3 (and other) game package library

    "Sims 3 Package Interface" provides a core library of portable code that "understands" Sims3 game packages. Note that (with some minor tweaks) the core library code also understands other game package formats (e.g. SimCity Online, Sims4). Along with the core library are a number of "wrappers" that provide the main part of the project. These handle deserialization and serialization of data within the package (or any other source). Further tools (not supplied here) can use the core...
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    Downloads: 497 This Week
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  • 11

    Sunsetter

    Sunsetter, a chess, crazyhouse, and bughouse playing program

    A Bughouse/w24 and Crazyhouse/w23 playing program. C++ , Linux/Windows, GPL. Also available in precompiled packages to start playing right away.
    Downloads: 0 This Week
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  • 12
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 0 This Week
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  • 13

    pedsim

    A microscopic pedestrian crowd simulation system and library

    PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++ without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. ...
    Downloads: 1 This Week
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  • 14
    FreeJeweled is a simple match-3 game inspired by Bejeweled2 and Gweled. This is development version, so it includes some controls which should be used with precaution.
    Downloads: 3 This Week
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  • 15
    The goal of this project is to create a fast generator of a volumetric fire animation. The generator uses a short precomputed sequence to produce an endless animation. Packages real-time-fire2.0 and higher contain additionally a heat haze.
    Downloads: 0 This Week
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  • 16
    This project aims to support the existing GameMonkey Script project by providing ready to build and pre-built packages, as well as adding extra features in the form of binding libraries, documentation and source code enhancement
    Downloads: 0 This Week
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  • 17
    ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
    Downloads: 0 This Week
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