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KiBlitz is an Internet Chess Server coded in the Java programming language.
It provides a generic core with pluggable adapters for compatibility with common
other chess servers.
CivilAction lets you create a Choose Your Own Adventure type story that can be played on Java enabled cell phone. A desktop application lets you write story files. People run the story on their phone. Make a 'Tresure hunt' or 'Amaze Race' type game.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
EmuLinker is a fully featured Kaillera network server. Kaillera is a client/server system that virtually any emulator can implement to enable network play, by mapping "Player 2" input to another user over the Internet using UDP network communication.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
NuMMoG is an effort to make a massively multiplayer server and client, utilizing (at first) ASCII-based graphics then expanding to 2D or 3D graphics at a later date as project interest increases.
a small Java-based free Racing simulation which is going to make much fun (many very good ideas, some already included in the project, but most of them are still to be done)
Q3Mapgen - map generator for games based on ID software's engines (primarily Quake3). Creates random labyrinths, single- and multistory buildings. Never play the same map twice again! Never play against someone who knows each and every corner of the map
The jQuizShow is based on the popular "Who Wants to Be a Millionaire" TV game show. It forms the framework around which a group can play their own Millionaire-like game. Customizable and it is easy to add your own questions and answers. Java 1.3.1+
Foundational Physics is a 2D physics engine written in Java for entertainment and educational purposes. With a robust groundwork, its aim is to provide an easy interface for programmers to easily manipulate a Newtonian physics environment.
This is a java version of the board game connect4. It functions as a swing application, a java applet, and there is a console application also. Network support is proposed for version 1.1+.
A engine for developing first person shooters developed in Java using Java3D. This project started out as an example given to a class at Chapman University.
This project aims to implement famous Monopoly game in pure java by using object oriented design. It is powered by UML diagrams including collobration and class diagrams. Network support will be added after constructing main frame. <br>Note:</br> Game is
This project is a JSP/Servlet-driven web site that allows both human and AI players to compete in antichess online. More importantly, it serves as a testbed for antichess AI developers.
A java application for creating, playing and solving SuDoku puzzles of various types. Features both a Swing GUI and command-line operation. The automatic solving of puzzles uses "smart" techniques rather than a brute force search of every possibility.
Realtime Chaos is a multi-player realtime strategy game designed for local networks. Each player controls a wizard, and must use their range of spells (such as creating creatures or lightening bolts) to kill each other. Emphasis is on it being fun.
SimWar is a 2D multi-player realtime strategy game (in the style of C&C) designed for local-area networks. It includes additional features such as line of sight and hidden units. Emphasis is on an easy setup and a quick start.