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Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
JavaChess DB (Java Chess DataBase) is a chess database tool.
You can work with database stored in pgn files or a new format, written in XML.
You can view the game list of the database,edit filters, view games and edit them.
Pen n' Paper RPG will be a turn based rpg. The aim is to get the graphics and feeling about the game as much as pen and paper as possible. The game is developed using java.
Digital instance of a board game I constructed by heavily stealing from Chaos Overlords, Risk, Monopoly and other board games I liked. Basically revolving around a city where your gang fights other gangs by different means to gain supremacy.
14th Stadium is a software that allows to develop systems for an italian game named "Totocalcio". Any main features are historical archive browsing and conditioned and/or historical archive based columns reductions.
Jetdog (Jave Engine for Two Dimensional Online Games) is a liberally licensed game engine focusing on 2D games with a strong emphasis on network and cooperative play.
Cerial Killer is a checkers playing AI created as part of an AI course at Lund University. The course had a game tournament where the students where supposed to create their own AI that played checkers and play it against other students, this is one of the entries in the tournament 2008.
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Midhedava is a community where creative writers with passion for storytelling and fantasy can publish their creations and play an online multiplayer rpg game based on them. Visit now our homepage: http://midhedava.org/ for details.
Sago War utilizes tile-based biomes like Civ, but with the goal of being in pure 3D. The strategy is like Civ with less focus on tech trees and more focus on real-time and real-location manipulation. Zones are tiled, but game pieces moved within tiles.
Strategy-ai is a Stratego-like game with an ai based on genetic programming, evolutionary computation. The ai can be trained and be improved over time.
Imagine playing an old favourite game like Missile Command, and your mate on the other side of the world is playing his favourite, lets say, Tetris. Now imagine they are playing against each other in real time. That is what we are developing.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
As we are fascinated by the card game "Wizard" and inspired by the Sourceforge project "Cardwizard", we are now trying to make a php online version of it. Goal is to play either alone against two NPCs or in multiplayer with other human players.
Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N
To log/share/analyze/optimize/simulate garden activity
An online database and cross-platform, game-like client where gardeners/farmers (small or large scale) can log their actions and measurements (such as weather, yield, current plant size).
Any user can then play it back visually, or play with the data and see a simulation inferred from the knowledge database, or calculate an optimal design within given constraints, inferred from the knowledge available at that time.
This is both a tool for playing, in order to entertain and inspire...
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.