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Sakti is a modular, object-oriented, cross-platform gameengine written in C++. Binaries are distributed as an SDK, including several content creation tools.
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Just a 3D soccer game. All of we can say is that this game will be cool, and it will be make using Java Monkey Engine. We are hiding the rest of information, Who knows the revolution of soccer games isn't comming? Do you can wait it?
Eye Swindle is a java port of the Infinity RPG engine. Project will focus on flexibility and user tools, rather than providing a faithful implemention for the original Infinity titles.
Imagine, for a moment, that you are writing a basic, cliched RPG. Working late, you are sucked into the game. Literally. And you soon discover that the game world... isn't quite the way you wrote it. This is Realism, and the only way out is further in.
This project aims to develop a tool to parse log files generated by the game World of Warcraft and generate raid reports based on that data. NOTICE: As of this now this project is on hold. When I set out to write this there wasn't much in the way of rai
A remake of the Atari game "The Box" from 1991. The Box is a (closed) box with unknown structure inside. Using a second, open box the player has to construct a replica of the original box with the same behaviour on balls shot in from the side.
Mix of RPG and Tower defense game. Player leads a small team and explores a huge world of connected floating islands. 2d isometric view and NO acceleration required.
GM's support script for d20 gaming systems with non-player character generation, generation of multiple monster and treasure capabilities. Designed to support game masters by providing individualised opponents, NPCs and treasure without the dicerolling.
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
Bot for the id Software game Doom. Based on the Eternity Engine by Team Eternity.
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**NOTE**: Up to date source code is here:
https://github.com/ioan-chera/AutoDoom
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An engine and meta-model for building role-playing games. Allows the developer to focus strictly on the model (or "world" of the game) and the interactive experience for the end-user.
CasualSkin is a portable, high level gameengine designed for creating 2D casual games. It is a C++ API and has features like resource management, widgets and a scene graph. It is designed to be flexible and easily extendible.
HoverRace is an original, multi-player racing game specially designed to be played online. Your goal is to be the first to drive your turbine engine-propelled hovercraft to the finish line.