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judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based gameengine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
A 2d cross-platform top-down arcade game, reminiscent of Robotron. Written in Python using pygame and SDL. Available for Unix and win32, should work on Mac as well.
The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
Rollem is an Open Source (GPL) Game Master's aid for Roleplaying Games, allowing you to randomly roll on tables (e.g. encounter, weather, name, character history) that are written in XML.
Amoeba RPG engine is an rpg engine in the style of early Final Fantasy games. It will be implemented in Mozilla (xul,js) and
based upon a game xml language.
Moebius is a mud server, written in python using (currently) MySQL as a back-end. It's design goals are to be extensible without taking the engine down, to be distributable via the database, and to allow a complete python coding/learning env online. It
Times of Legend is a free browser based game where players battle each other to gain strength and power. The ToL GameEngine will be released here under the LGPL when development is complete. The game will be available soon at http://timesoflegend.com.
Pocomos is a cloud-based field service solution that caters to businesses
Built for the pest control industry, but also works great for Mosquito Control, Bin Cleaning, Window Washing, Solar Panel Cleaning, and other Home Service Businesses in need of an easy-to-use software that helps you simplify routing, scheduling, communications, payment processing, truck tracking, time tracking, and reporting.
Gojo is a 2D gameengine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
3D gameengine which will later on be used in a complete game development. The gameengine will be using OpenGL as it's base drawing and rendering library being industry standard.
A 3D gameengine created as a result of an independent study in 3D GameEngine Design at Bucknell University, Lewisburg, PA by Michael Schoonmaker under the direction of Professor Stephen Guattery.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
KERN is a C++ based gameengine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
A flexible, modular gameengine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.