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The original FreeMMG was an attempt at implementing a decentralized MMOG in Java. FreeMMG 2 is, currently, just a PhD thesis, which you can download here. If you are interested in developing the FreeMMG 2 ideas into something concrete: fcecin AT gmail.
Asphodel♯ (or Asphodel Sharp) is a C# game engine written from the ground up on top the SFML library. It is meant to be a C# port from the popular Mirage Source Engine written in Visual Basic.
Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
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An online IRC-clone Javaclient and server chat program. Combination of GUI and text commands to please all, but isolated and secure. See test site for more information as it develops.
The Java VGA-Planets Client is a Java based client for the Play-by-Email game VGA-Planets.
Though the project is inactive you can contact larsdam@gmail.com if you have questions for this client
Sometimes this page is archived at SF, so the source is not immediate available. You should try later since SF apparantly fetches it soon after a request.
eBridge implements the classic card game Bridge. It is unlike other card games in that bidding and playing strategies are configurable rules. eBridge can be played remotely among different client platforms since it is based on Java and the Eclipse RCP.
Atera all-in-one platform IT management software with AI agents
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The objective of this project is the advancement of Diplomacy in the electronic realm by producing an XML Diplomacy data standard and a suite of server and client tools to facilitate Diplomacy play over the internet.
Texas Hold'em Poker Ziele: - Client um zu Server zu verbinden - Server um Verbindungen, Spielablauf und Computerspieler zu verwalten - verschiedene Pokerbots ( /KI-Strategien ) gegeneinander antreten lassen
The populair MUD-game BatMUD (http://www.bat.org) provides players with its own Javaclient application, developed by MythScape.
This project tries to provide an extendable framework for building and using plugins for the BatClient
A client/server implementation of the game Blood Bowl, primarily for use in conjunction with the site fumbbl.com which hosts Internet Blood Bowl leagues.
JVRMUDClient is a simple client for MUD ( Multi User Dungeons ) written in java. Supports mini-map, colourful ansi terminal, will support triggers, scripts,...
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
XPilotPanel is open-source cross-platform meta server browser, client and server launcher, configuration editor for recent versions of XPilot of almost all branches.
NetDare is a Java network game system. The project consist in APIs, a server, a client, a PHP CMS (Content management System) and a game sdk to help the development or integration of a game wich altready exist.
Gruppenarbeit für Unterrichtsfach VSYS (ADV-Böblingen) Ziel dieses Projekts war ein Java RMI-Programm, welches es einem Client ermöglicht Methoden auf einem "entfernten" Server aufzurufen (Projekt allerdings nur local getestet und nicht vollständig
This is a computer client for an original CCG game "Boomb.It!" (see www.shadem.ru). It allows to play the game without an opponent (AI developing), and it is able to play as p2p client over the Internet through the build-in jabber client.
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
TrickTakingGame is a unified, generic platform - both server and client - capable of playing various trick-taking games (such as Whist, or Bridge). Available rules are defined as server plugins.