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Use the spacebar to stop the blocks moving from side to side. Line them up carefully, because those that aren't supported will fall. There are 20 rows; blocks in each subsequent row move faster, making it harder, and score multiplier increases each row.
eBridge implements the classic card game Bridge. It is unlike other card games in that bidding and playing strategies are configurable rules. eBridge can be played remotely among different client platforms since it is based on Java and the Eclipse RCP.
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Satellite is cross platform game written on Java. The purpose of the game is easy - kill your opponents. But it is much more difficult when you are flying between stars in your own satellite.
The Java VGA-Planets Client is a Java based client for the Play-by-Email game VGA-Planets.
Though the project is inactive you can contact larsdam@gmail.com if you have questions for this client
Sometimes this page is archived at SF, so the source is not immediate available. You should try later since SF apparantly fetches it soon after a request.
Program to store and review certain types of information about volleybal game.
Currently limited to present players, rotations, substitutions,... No per-play data such as succesful spikes and the like.
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The software provide a shared 2D environment, for web clients to play board game on it. The software itself will not handle any game flow, instead, the game flow should be handled by users themselves. Most common board game will be supported.
A big-sized project for Software Engineering at Complutense University of Madrid, Spain. E.V.A. stands for Artificial Life Evolution and it´s a game and simulator of living 3D creatures moving all over different environments and reacting to them.
Based on data retrieved from the online game RugbyMania.net, it uses the XML file containing information for team members and, based on the game rules, calculates the best possible formation.
Just another Java jump'n run. This is a part of a Java-based gameseries in different perspectives. This (the first) part will be a siple 2D-tilebased Jump'n Run. Planned following Parts will be based on ISO-Tiles and at least 3D. The Project is build w
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
Online turn-based strategy game. The initial idea is allow two player combat with a group of six characters, lika an arena, and the characters will gain experience and buy objects to become more powerful.
All-Knowing Mind is a Java/SWT multi-language, OS-independent game server browser focusing on first person shooters similar to Yahoo's now defunct All-Seeing Eye.
A SuDoku Solver written in java. Main aim is to provide an software environment which solves any given sudoku game "logically". That is like a human would solve. In future provision for playing sudoku games will also be added to the project.
GamePatchDistributor is designed as a convenient tool for game patch distribution on local LAN-parties. As frontend for an FTP-server or a Windows share it makes patches easily accessible over the network, without the need for a special server setup.