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A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
Friendly Object-Oriented Game Library , 2D JavaGame Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
A cross-platform, free, and open source game engine that implements commercial quality features utilizing only similarly free and open source standards and development tools/libraries.
A little (and simple) Java2D (possibly OpenGL later) JavaGame Engine. As the first set of parenthesis indicate, it is simple, but heck, if it works and is easy to use, what else do you need?
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GNAGCK (GNAGCK is Not AGCK), in homage to Mike Livesay's Arcade Game Construction Kit (AGCK) for the C64, aims to recreate the unique environment for tile based game development. Written in Java and for Java platforms. Create games quickly and easily.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
Marmalius est un projet de jeu 3d (isometrique) multi-joueur comprenant un serveur et un client Pour l'instant seul le serveur est en developpement. Le projet Marmalius est un projet open source d'un jeu ressemblant a Runescape
The Fallout 3 Terminal Hacking Solver (F3THS) is designed to aid in hacking the terminals within the video game Fallout 3. You simply input the available words and the F3THS will assist you in solving the correct password.
[en] Little turn-based strategy game based on Pendulous shareware rules (whose best version has disappeared). [fr] Petit jeu de stratégie en tour par tour basé sur les règles du jeu payant Pendulous (dont la version la plus aboutie a disparu).
This is a game developed in Java. it was developed using the libjcsi library. It's premise is that you are Theseus and you have to find your way through the Labyrinth, kill the Minotaur, and return to the exit with his head.
Source for the MCLawl Minecraft Creative server software, final release r67.1.2
People are free to talk about the code and submit updates/features to http://forums.mclawl.tk
A Javagame engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
This game is the generalization of the classic Battleship game to a n-dimensional grid. Rules are the same as the classic game and boats are always unidimensional, but ships can be set in a linear (1D), square (2D), cube (3D) on n-hypercubic grid.
2D top down tank shooter game. Features multiple vehicle types and weapons. Also has multiple game types including deathmatch and a team objective based game.
A Lua interpreter for Mac OSX with a simple user interface. I would greatly appreciate a small review to aid in the process of eliminating bugs and increasing user satisfaction. This application is created by the ROBLOX user named CLIPSE.
A tower defense game developed in Java. Based on the famous concept from Warcraft 3 and inspired by VectorTD. Unlike other tower defense games out there here the players have the ability to build their own maze of towers and even create their own maps. T
Calculates victory odds for battles in Axis and Allies 1940 Edition. It takes into account the newly added units and rules in this release of the board game. Displays win/loss/tie percentages, IPC cost/loss, and remaining units. Requires Java
https://blog.henrypoon.com/blog/2010/12/24/axis-and-allies-1940-battle-calculatorsimulator/