RatBZEdit is a free-software map editor for BZFlag. It supports box, pyramid, base, and waterLevel. Written entirely in Python, there is no need to compile any sourcecode to use it. There is currently no object editing or 3D rendering, so WE NEED HE
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
Utility for translating language packs used in games into a different language. Supports over 50 games, with more games added through small plugins. Simple and easy-to-use interface, and totally free.
Animevision is an anime management software. With it you can manages the anime you are viewing with functionality like Vision System, advanced multi-pass filtering with basic boolean operators like AND/OR/NOT, images library with Zoom, and even more.
This project has created a plugin for the Multi Purpose Viewer (MPV) an opensource Image Generator (IG) used for testing the Common Image Generator Interface (CIGI). The code of this project is an adaptation of the ShaderManager from Delta3D.
You can use your ION Drum Rocker as midi device in your PC with this program.
Also you can edit midi notes associated with drum kicks.
You need install .NET Framework 2 and MidiYoke for use.
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Dark World Engine is via www game. This software is based on PRP.
It requires PHP5 and MySQL. The author of the modification is Helid.
The package includes English and Polish languages.
Kenshira es un sistema Web para crear una comunidad de usuarios que pueda jugar y crear aventuras conversacionales.
Incluye un lenguage propio llamado OgnlScript, un compilador, un interprete y un editor de codigo fuente en Html.
A replacement STL implementation more suited for game development efforts, this project aims to create a cross platform STL library with the speed and memory management features that a modern console or PC game typically require.
A platform which hosts battles between Fruit War robots - special java programs. The platform accepts source code as robot, and ranks all robots according to battle result. This project has been totally refined and is now hosted at http://robotypo.appspot.com
The Sakura game is created on motives of the "The Branch (aka. Vetka)" game, written for DOS in 1992 by the Russian software company "GAMOS". The present Sakura game application uses the "JUCE" framework to allow this game to run on several OSes.
"Roberge's Used Robot (RUR) : a Python Learning Environment" is a Python implementation of a "robot environment" as introduced by R. Pattis in 1981. **It is obsolete.** See https://github.com/aroberge/rur-ple
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the highest compatibility to the major Doom versions. Highres software and nice OpenGL rendering. Full Boom and most if not all MBF features.
This project is designed to create an interface to go between the EvE-Online InGame Browser and PHPBB. Code is available directly via the SourceForge subversion system. Changes can be made by SVN patches.
A typical Mine Sweeper game written with ZK framework, almost the same look and feel with the Windows version. The source code is compact and written within a single Zul file.
SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.