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The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
This is a go game SGF editor and go playing program. It will be able to play on IGS as a client and KGS as a bot. It will use GNUGo any other GTP protocol program for it's computer go capabilities. It uses sgflib.py for SGF Parsing.
This proyect was our Christmas homework for "Dinamic systems analisys" at Telecomunication Engineer at University of Oviedo. It's a simulation based on matlab and simulink of a cannon. Comments in spanish.
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Jao is a framework, game server and set of Java clients for developing and playing card games. Support for trick taking games like Hearts, continuous play games like Crazy Eights, and partial support for mutable games like Mao is envisioned.
A PL/SQL based Sudoku puzzle solver. The initial objective of the project was to demonstrate how complex problems can be solved with relatively simple solutions using SQL. It is now a fully working utility able to solve the most difficult puzzles.
Tools for parsing and analyzing the JASS scripting language, which used for scripting Maps and AI files in Blizzard Entertainment's (R) Warcraft III (R).
XBox Game Manager for GNU/Linux and win32 platforms written in c# and using the gtk# toolkit. There is also a text mode. It allow to manage xbox game from your PC and to send/recv (extract/compress) xdvdfs (xbox iso) directly to the xbox via ftp using a
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Route Ruler helps runners, hikers, bikers, etc., plot & measure routes. Load a map, set your scale and click along the route's path to calculate the distance.
Prototype Games aims to provide a Javascript library for quickly and easily creating web-based games that run entirely in the web page, on all modern browsers without requiring plug-ins. It is built off of the YUI (Yahoo User Interface).
EL is an opensource initiative specially targeted to the hobbyist game developer. Game projects and a smaller framework based basically on well known tools such as Allegro, DirectX and OpenGL. Online examples should be included also. [Inactive]
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
PikeMudlib is a project that aims to create a powerful MUDlib using the Pike programming language. PikeMudlib allows for on-the-fly in-game development similiar to that offered by LPMuds.
This is the framework behind TrueThugs, It hasn't been completed yet, So we are still in the pre-alpha stages, Soon after we have finished TrueThugs we will be fully starting on this, So check back here :)
Administer your LAN Party efficiently with Autonomous LAN Party (ALP)! This LAN Party management software package has support for Single Elimination (and Free for All), Consolation, Double Elimination, and Round Robin tournament types.
The end is nigh! A Role-Playing game that incorporates into a bulletin-board system written in PHP and Java. Advanced money and graphical systems incorporated in and out of the interactive experience make this a very fun and involving game.
JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.