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MFCTI is an RTS mod for Operation Flashpoint: Resistance. Create troops, vehicles, and bases. AI players can substitute humans allowing practice matches and co-op games. Includes a point & click interface and command system.
GECCO (Game Environment for Command and Control Operations) is a strategy game built in java. It has a very simple graphical interface but allows for the use of standard pixel-based image formats as maps and is easy to modify and extend.
The goal of this project is to provide a user friendly, easy install OS based on the Linux Kernel, optimized for games and consoles. The User interface will be simple and it will use a custom graphics engine.
Complete set of tools to manage a Clan from a SWING/SWT client interface .
it includes add members, manage members into clan, jerarquies, ...
it also manages wars between different clans registered with the application ...
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AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
It's a web interface for manage Half-life game server; this interface use MySQL and amx plugins for communicate with the server. You can manage many servers from the interface
iCards is an OSX application for reviewing card libraries, managing decks and eventually supporting playing card games online using an Apple iTunes-style interface.
JMorpheus is a highly configurable Othello application. Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificial intelligence is an easy task for an intermediate Java programmer. This makes
Complete Hyperiums Application Programming Interface - Complete Hyperiums Action Performing Operator
Set of PHP functions to retrieve data and perform actions in the web-based game Hyperiums.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
JSchafkopf Arena is a Java based game engine for the popular german game "Schafkopfen". The engine provides a Player Interface to let programmers develop their own "Player". The Arena runs a number of rounds to determine the best player programm.
* * * This project is being moved to a sub module of the project jvc-client * * *
This project contains addins for the Java VGA-Planets Client (JVC). These addins utilizes the addin interface of JVC
BracketTool automates the creation of tournament brackets to help organize competition among players or teams. It is written in Java, with a JSP web interface to access a database, allowing users to view the current progress of the tournament.
It goal is to connect the smart main engine (R3D) with any other specific engines (ogre3d, ode, scripting..) and world/rules/game/lang data (files, db..) and graphic/text interface. It is like a multiplatform (linux, win, macos ...) game container.
ComicViewer is a time-saving tool for avid readers of online comics. It displays all your favorite comics (this is configurable) in an easy-to-use user interface.
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit user interface and an intuitive source editor.
Mmucl is a platform independent mud client with both
text and GUI interfaces written in Tcl. There is also a gnome interface available which uses Tcl-Gtk.
This project aims to provide a integrated development interface for dynamic character (as in human, not letter) animation. The animation engine uses a simplified fast IK-solver for flexible animations which is also available to users.
Pyui is a user interface library written entirely in the high-level language python. It is targeted primarily as a user interface for games and has a modular rendering interface that can use multiple backends such as OpenGL, SDL or Direct3D.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.