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DiceRoll v2 is a role-playing tool used in traditional dice/pen&paper games. It removes half the fun of playing these games by rolling a virtual dice. It's better than not playing. Just wanted to share it with everyone.
This is a remake of the old Amiga PD game Crazy Sue, with all new graphics, levels, monsters and a level editor. There's also a mode which lets you play the original game.
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Allows viewing of .cbr and .cbz comic book archives over an internet connection via a web browser. Extracts images from archives on demand, resizing them if necessary in order to be bandwidth/browser friendly.
A simple text based Minesweeper game made in Python. Currently available in .exe and source. Notice: A minor error: 'clrField failed' may appear, as far as I know this is not correct as it still does work :)
Pymmugwump is a tile-based game in which the goal is to find the location of the 4 mugwumps hiding throughout the board. It was written in Python using Pysweeper's Pygame interface.
This is my Pyweek #5 entry. It’s got everything but sound at this point. I didn’t feel like I had as much time to finish as I would have liked, but I think the results are quite good. Perhaps it will get the full polishing it deserves.
Earth is fallen, humanity is near extinguish, commander, our warship is trapped in a sub space, we need escape before the androids found us. pygame and numpy are needed for running this game!
An Open-Source Tower Defense Game developed with Python and Pygame. If you wish to show your appreciation, please consider flattrering the project: https://flattr.com/thing/141093/PyTowerDefense
PysandX is a python implementation of the Falling Sand Game.
It supports custom elements, and is written in python.
It requires pygame installed in order to run.
Othello is a space shooter action game similar to Metroid. It does not aim to be a copy however, and has a unique storyline. All the "pre" stuff is about complete, so development will focus on gameplay.
A Suite of tools and calculators for EVE online. Due to sourceforge not properly supporting mercurial development, we have moved to http://bitbucket.org/frederikns/eve-suite
Design your train to carry the most possible amount of goods to the next station but beware, if you don't arm your train with weapons you'll be an easy target for the bandits roaming the countryside. How far can you go?