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Website for the management of online game leagues. Written in PhP/mySQL.
Originally implemented for the management of a BZflag league (see SF project bzflag), we are working on making the code more generic, so that it may be used for other game styles.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
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8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
This is a small cgi script, written in perl, which can generate character statistics for player characters in the online game Final Fantasy XI. This is a continuation of Japanese code released under the new BSD license.
Update 4/14/2015
This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that.
Anyway, long story short... I'm...
generic back end mud server library. Mud owner must provide game system details.
* Written in cross-platform C++ code. Compile on whatever platform you\'re running your mud on and go!
* Game System independent.
* Many generic functions provided
Hover Demolition is a a multiplayer 3D First Person Shooter, and everyone is in a hovercraft. It is written in Python, and uses Soya 3D as its graphics library. It uses custom code to load Blender .obj files. Linux and Windows will be supported.
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Webcomic Archive and News Generator (WANG) is a database driven PHP application built for both aspiring and existing web comics. Written with a focus on security and speed, the code is built to be easy to use for code novices and experts alike.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high sourcecode reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
This Project is to port the old game Galactic Bloodshed(GB) from C to Java
goal 1. Port the server code to java. goal 2. write a Java client for Galactic Bloodshed. goal 3. keep this old game alive
there is currently a game being run by Chungkuo, Info
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
This software is the going to be used in a small office refrigerator to controll the thermostat. Currently the code is written for the PIC16F84 in assembler. The code is fully compilable in MPLAB.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files.
It consists of two files and is easy to use in your sourcecode.
It is written in pure C and makes only use of stdio.h, stdlib.h and string.h
If you are a game developer
AlloyMUX is an extension to the TinyMUX 2.2 Code. The original ideas behind AlloyMUX (formerly AlloyMUSH) are credited to Jesse McGrew (current contact information unknown). TinyMUX code provided by Stephen Dennis.
The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
Middle-Haven is a PHP/MySQL based MMORPG, designed to be easy to play, install, administrate and customise. Inspired by games such as ExoFusion but sharing none of the code. The aim being to create a game system that is universal in its application.