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The aim of Pro Clan Manager is to create an international content management system dedicated to helping Clans or Guilds work together and have a good looking website that is W3C valid.
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
This project is to create a game server launcher, for games like Quake3 and possibly direct play games such as Age of Empires. This program is to be run as a background process and launch the game server much like HEAT used to work. Currently working on a
Its turn based, web-browser, fantasy MMORPG written in PHP and MySQL (but may work with many other databases) with Smarty Template Engine, ADOdb and PHP Mailer. Based on Vallheru version 1.0 with many modyfications in speed and features.
A PHP, MySQL and AJAX ( asynchronous javascript and xml ) MMORPG ( massivley multiplater online rpg ) framework designed to work from any browser with appropriate javascript support.
This project is a comprehensive statistical tool for use in tracking the resources in SW:G. It provides historical comparison capability, notification of resource changes, and current data among other things.
This is a Module for the CMS System phpWebSite. It is used to host GalaxyNG Game Servers. GalaxyNG is a Play by EMail (PbEM) galactic strategy Game. Should also work fine for all other types of Galaxy PbEM derivates.
A system for creating and managing an NCAA "March Madness" college basketball tournament for multiple players. Includes ranking and statistics, and easy administration.
Designed for managing tournaments at LAN parties. Web based, in PHP and MySQL/MSSQL.
Mostly designed to alliviate the work that tournaments create for admin staff at an event, by passing a lot of the work to the clients.
Yet another loot distribution system
Yalds is a PHP script for the popular MMORPG World of Warcraft.
Its purpose is to simplify work for high level guilds concerning distribution of loot (battle rewards) among guild members.