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btp2p stands for Bluetooth p2p and it is a collection of java classes for p2p networks over Bluetooth. Useful for CLDC multiplayer games and other applications with extendable design for layered protocols. HuNt is a chatroom midlet based on btp2p.
P2Play is a framework for developing Peer-2-Peer Massive Multi Player Games. It provides accounting, persistant storage and region based gameplay controlling.
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
JBook lets users retrieve, read, and bookmark electronic texts from
Project Gutenberg and other sources. It transforms any computer into
an electronic book reader with an entire library available on demand.
SoftWare Course Project about a simulation of a robot-war environment. Voad provides java developers to implement a robot and match with their friends' robots.
InstantRO is a fast application to search information about Ragnarok Online, like monsters, items, maps, cards, skills, etc. The results from your search will be instantly showed to you, with images of mobs and items.
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This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
Dr. Scenario teaches health to youth through a series of scenarios. The player tries to identify health conditions and juggles treatment costs with efficacy. Explanations are provided in teen-friendly language to promote healthy living.
War Room is intended to be the ultimate RPG Campaign Manager for any RPG System. It will also serve as a base on which Tactics, a fully realized 3D battleboard system for RPGs. Also planned is an extension enabling online table-top play.
BTLib package is a J2ME Bluetooth library usefull when developing applications for Java, Bluetooth enabled mobile devices. The other packages are individual applications utilizing BTLib. You can download any of them and run it in your mobile device.
Sudoku2Go is a sudoku game for mobile phones based on the Java Micro Editon(J2ME).
It uses only standard classes, so it should run on most recent mobiles. The user interface includes touchscreen support for PDAs.
This projects provides an online server and web user interfaces for playing multi-player board games in the internet. Features contain extensibility for adding additional games, user management, competitions and ranking ladder systems.
Java Weapon Script Engine is a Javalibrary for implementing dynamic weapons. Weapons are specified and parsed from script files. The goal of the project is to be able to generate any kind of weapon and behavior.
MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.
The Knowledge-Intensive Interactive Digital Storytelling (KIIDS) system is a software system for the development of interactive digital storytelling applications as videogames, pieces of interactive art or educational multimedia.
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots).
Most players use a graphical interface to allow the easy 'point and click' approach