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RepBot is a bot for helping FIBS, the First Internet Backgammon Server, a better place for players.
RepBot maintains player reputations, based on other player's opinions. This helps players avoid droppers and otherwise unsocial players.
A Java based RCON administration tool for HL/HL2 based games. Features server list, server query, server settings dialog, rcon console, player management and HL/HL2 script support. (Current state supports CS:S only)
JAMIE (JAva Mud Implementing Engine) is a text-only, telnet-based MUD server written in Java. It provides an original experience-less and level-less job-based system that can be expanded by those who wish to run their own MUD.
Client-server Rail Simulator. JRail uses Java3D for rendering. In the future it will be a massive-multiplayer game, with real-time simulations, realistic timetables, etc.
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Written in 100% pure Java NIO is used to provide Non-Blocking connections. Persistence can be handled using a Database or xml files. It features html and ansi colour, city politics, siege weapons, destructible rooms and dynamically created areas.
Hotelbuster is a platform independent, isometric, tilebased, turn-based strategy (TBS) game. It implements the famous board-game Hotel in a client server environment. See the project website for more detail
The GMRJ is an open-source, freely-playable, GNU MMORPG written in Java. This project involves the production of graphics, maps, and game elements, as well as the server/client structure of the game.
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A small PHP script that queries a Half-Life server for player info and outputs the names, durations, and kill counts of those connected to a web page. Highly customizable output.
An implementation of a MUD using Java and SQL. It will be fully portable to any JVM, and store the whole MUD in a relational database. Allowing for load balancing and multi server environments and plugins.
Multiplayer Java Chess Application. Has move help option for new players learning to play the game, IM, chatroom and many other features. Server handles authentication, user registration and player statistics. Check it out.
Languages: C++ (client with Qt), Java. OS: Linux, FreeBSD, MacOS X, Windows. Card game preferance. Multiplayer server and clients. Optionally work with mysql.
The Ursus project aims at creating a quick, scalable, and secure client/server framework written in Java. From daemons to multi-player games, developers will extend Ursus to create their own internet applications.
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
Turn-based MMORPG written in Erlang (server side) and Java (client side) using the XMPP protocol for communication. Sanctuaire's goal is to maximise the game experience with tactical/strategical/economical/political and social actions and interactions.
A multi-player minesweeper server, and the ability to play via telnet gives it a geeky edge. The game can be observed through a web interface by other spectators.Written in java.
MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done.
Pre-alpha test server can be found at http://world7.no-ip.org
MegaMekNET is a client/serverJava Application to chat and play MegaMek Games and also enroll into the ongoing campaign to fíght for one of the 5 houses or a Mercenary Group.
EmGeeGen is a server-client information distribution system, tailored for use with the EmGee role playing system (though the theoretical platform should be useful for a variety of tasks).