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SSTPong is a breakout style pong game used to test both a player's skill and web services. Players use a paddle to hit a ball towards rows of bricks. When the bricks are hit, computer generated test data is sent to the web service.
Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
Yet another Java implementation for the addictive Minesweeper game. This game comes with a number of options unavailable in Windows's version, such as allowing more than one mines in a square. See project web site for a list of features.
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Almayer is a fully featured community manager. With Almayer you can share your photos, video, audio, give titles or notes to any media or user, mantain your own list of friends, obtain statistics or charts, mantain a blog, send postcard and so on...
AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.
Tigrisgame is the Java implementation of the German boardgame Tigris & Euphrates that was used as the basis of the official web version at http://gametableonline.com/. The focus of this project is to develop competitive computer opponents for solo play.
Enjoy doing the crossword in the morning? But your paper doesn't print one on Sundays! Why not store the old crosswords in your computer so you can replay them anytime. Crosswordsaver keeps them in a database, you can play them later from your browser.
Ovoron's Legacy is a fantasy Play-By-E-Mail game that runs on the PBEM Engine. Each player command an empire of fantasy creatures, interacts with other players, and must seek to conquer the world.
This projects provides an online server and web user interfaces for playing multi-player board games in the internet. Features contain extensibility for adding additional games, user management, competitions and ranking ladder systems.
WoWSystem is a World Of Warcraft Launcher make it possible to send data to a guild roster and have a package of let us addons which puts automatically up to date.
This project have :
- Windows Launcher
- Java Launcher (for Mac & Linux)
- PHP server
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
Esta iniciativa esta orientada a crear un clon del juego the archmage(ex-maritel inc) iniciativa apoyada por grupos de jugadores de otros clones del juego
MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.
Jao is a framework, game server and set of Java clients for developing and playing card games. Support for trick taking games like Hearts, continuous play games like Crazy Eights, and partial support for mutable games like Mao is envisioned.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
Container for robot/environment simulation. The container simulates an environment, and gives to the robots living in it access to sensor views.
The goal of this project is to provide the open source community a tool for robot behavior test and challeng
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
quake4j is a Java implementation of the original Quake engine. The game client can be launched from any web browser with one click, and lets you play deathmatch games with other quake4j users.
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.