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Includes versions 1.9.1(Erbkaiser), 1.9.2(NeuRoSkiF).
version 1.9.2
- Fixed code that does not display the name of the disease due to the death of a resident;
- Fixed code when creating a new base, displaying the service code instead of the system name;
version 1.9.1
- Fixed 3rd and 4th Gen O2 Recyclers not counting as oxygen generators for the hint
- Fixed name of 3rd Gen O2 Recycler (was called 02)
- Fixed Fridge v2.0 not counting as a food preparation item for the hint
- Restored massive list of original/Double Fine easter egg names to name list
- Reordered some of the build object menus / fixed some long standing bugs that caused the wrong order to display
- Disabled cuffed prisoners with a brig assigned from randomly turning hostile outside of the brig (cheat/bugfix to get them to the brig)
- Raiders that become citizens now get automatically unassigned from the brig
Installation instructions:
- Install unofficial patch 1.09 from Skenners;
- Replace game files.
Single-/multi-player card game Mau Mau (similar to UNO®)
Play the popular card game Mau Mau (similar to UNO®) against the computer or over the network with your friends.
It consists of a highly configurable stand-alone server and a client based on Qt4/5. The client's development is now ceased and in search of a new maintainer, transforming it from a worse and annoying showstopper to a usable and fun to play one.
There are binaries available for Windows, Debian 7/8, Ubuntu and Arch Linux as well as ebuilds for Gentoo. See Files section for details.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Project moved to Google Code since SourceForce is a broken, buggy, non-responsive service. I had to re-log in over 100 times just to change this description. Please visit the project at http://code.google.com/p/starflighttlc/ for the latest version of th
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Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.