Showing 5 open source projects for "map editor"

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  • 1

    BZFlag Map Editor

    Edit BZFlag world maps with 3D preview

    Edit BZFlag world maps with 3D preview Currently limited to basic objects; may support meshes later. Reads and parses a bzw file, displays it with 3D camera, highlights selected object, shows object definition, edits the object, creates new objects, and saves to a bzw file. Built with raylib, the Lua binding for raylib, and Fennel.
    Downloads: 0 This Week
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  • 2
    Mire Engine

    Mire Engine

    2D Game Engine

    A Cross Platform 2d Rpg Game Engine for mobile and Console.
    Downloads: 1 This Week
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  • 3
    Zeta Engine

    Zeta Engine

    2D ARPG Engine

    ...You can create simple to Advanced features without even touching the engine's core code thought an extensive Lua API. As for now, the gui System is CEGUI cause it can use the same data types as the Engine's. Currently Third Party software supported: Partial* Tiled Map support Partial* Dark Function Editor Support *By partial, means that the Engine uses only a part of the features provided by the software (For now). The Engine provides the "Standard Zeta Lua Library" with useful pre-defined Lua scripts for easier game creation. Also there is a Demo demonstrating some of the features.
    Downloads: 0 This Week
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  • 4
    Yoshi's Egg - Game Engine

    Yoshi's Egg - Game Engine

    A Simple Game Engine

    A Simple Top Down Game Engine for Linux and Windows obs: in development pre-alpha stage, not fully playable
    Downloads: 0 This Week
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  • 5

    AlphaGenesis

    A retro style video game engine for RPGs and adventure games.

    The AlphaGenesis project aims to create both a high quality, strategy oriented, SNES style turn based RPG, and an engine for building top down perspective 2D games. I have been writing the engine in my spare time over the past few years. It currently contains a game client and map editor. It is mostly complete as an engine, but there are a few features I still plan to add. AlphaGenesis is being developed with the intention of being cross platform and easily extensible, so that people without much programming experience will be able to add content to games with little effort. I am pushing to get a playable demo out by the end of January 2014.
    Downloads: 0 This Week
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