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Edit BZFlag world maps with 3D preview
Currently limited to basic objects; may support meshes later.
Reads and parses a bzw file, displays it with 3D camera, highlights selected object, shows object definition, edits the object, creates new objects, and saves to a bzw file.
Built with raylib, the Lua binding for raylib, and Fennel.
...You can create simple to Advanced features without even touching the engine's core code thought an extensive Lua API.
As for now, the gui System is CEGUI cause it can use the same data types as the Engine's.
Currently Third Party software supported:
Partial* Tiled Map support
Partial* Dark Function Editor Support
*By partial, means that the Engine uses only a part of the features provided by the software (For now).
The Engine provides the "Standard Zeta Lua Library" with useful pre-defined Lua scripts for easier game creation. Also there is a Demo demonstrating some of the features.
A retro style video game engine for RPGs and adventure games.
The AlphaGenesis project aims to create both a high quality, strategy oriented, SNES style turn based RPG, and an engine for building top down perspective 2D games. I have been writing the engine in my spare time over the past few years. It currently contains a game client and mapeditor. It is mostly complete as an engine, but there are a few features I still plan to add.
AlphaGenesis is being developed with the intention of being cross platform and easily extensible, so that people without much programming experience will be able to add content to games with little effort.
I am pushing to get a playable demo out by the end of January 2014.