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True3D is a game engine that will be centered around OpenGL FPS development. We plan to have multiple versions (for C# and Java)<br><br> Feel free to edit the code and submit changes to me.<br> SVN is now up.
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
The RealDPS project is designed to create a modular, customizable, user-friendly, and accurate DPS (damage per second) simulator utility for World of Warcraft.
After gaining some experience in developing online games, this project is being remade in C# and XNA to ease the development process. Additionally, we now use a P2P architecture instead of Client-Server.
SwordsandStaffs is a RPG/RTS hybrid, aiming to draw inspiration from both genres. Players will engage in RTS-like battles with carefully developed characters. The game will focus on creating a simple framework to allow for community addons.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
A space shooter with: non-fixed AI behavior, less scripted behavior and more AI interaction, a solid political struggle on the background and many RPG characteristics to it
Evolving Universe (EU) is a planned Multiplayer Online Role-Playing Game (MORPG) created by the Bit Alchemists, telling the story of mankind and its development into space. Visit http://evolvinguniverse.net for more information
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
It use SDL in Linux and HGE in Windows for graphics platform, and use Lua for action script.it's easy to make a simple game and externable for more functions.