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The TGAN add on for World of Warcraft. It's a collection of smaller tools and utilities, not one huge add on in and of itself. It has many useful abilities, including but not limited to checking someone's rested XP, or the XP per kill they receive.
This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
Streamline Azure Security with Palo Alto Networks VM-Series
Centrally manage physical and virtualized firewalls with Panorama
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Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.
This addon provides a tool to determine who is most deserving of a given piece of loot based on the work they've done for the guild vs. how they have been rewarded in previous raids. This will eventually work to be an addon/extension of CT_Raidtracker.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
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Muster is a PHP/MySQL guild roster management application for World of Warcraft guilds. Muster maintains roster information such as character info, gear, and keys. Roster updates are performed by LUA addons in conjunction with a simple upload application
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
Dreamgate aims at providing MUD players with scriptability on par with zMUD or MUSHClient. Currently we are working on the core processing and scripting architecture. The client can be used as a proxy between the server and a graphical client.
This project is set up for many programming projects to be started, but most likely never finished. This project will be used mostly to use the SVN Server, and to gain experience working with SVN with a variety of programming languages.
PocketOrion is a "Master of Orion" clone for the Pocket PC. It brings turn-based galaxy conquest to the Pocket PC and is inspired by the Open Source project "Free Orion". The official homepage is http://pocketorion.sourceforge.net.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
The spel is a 2D multiplayer game.
The game takes place in space in the future, were a conflict is building up. A vast conflict with great underlaying complexity; you are in space, thus you shoot lasers at each other.
A World of Warcraft API emulator, including WoW UI XML file parser, implemented wholly in Lua, for faster offline development and to gain debugging capabilities. Among other things, it supports logging in multiple, separate users that can communicate.
This is the project for an Action RPG game under C++/SDL/Lua, which has hardly began, so there's not much to write about it yet. The name is obviously temporary.
"CrashPoint - The experiment failed" is a mix of the "Worms" game and realtime-action (like Quake), but in 2D. So it is a little bit like "Liero". The game is written in Delphi and for Win32 platforms.