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Ship Agents Faster
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
This project is to create a Change-Map of the UI in RoM, to make it easy to addopt and figure out how to addopt the UI changes into UI-custimization kit's and things like that.
Manual Obedience Operations Control Of Win is an admin mod for the computer game Garrysmod. It provides many commands in an easy-to-use interface, allowing for easy use; however it is by far the leading admin mod for Garrysmod in it's design.
A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
A game project about WW3 which is started by a conflict between Estonian and Russian forces. Check out the design document to read more about this. --- https://sourceforge.net/apps/mantisbt/freedom-game/my_view_page.php
Snowballs codename Panguin is a Pang clone with a Linux flavour added in to the mix. This is a learning curve project, so may never be a polished game (unless there's a demand for it). See homepage for more details
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
The main idea behind this project is to create an modification / expansion pack for the PC game Supreme Commander: Forged Alliance. It's being created by the community of the game for the community. We have no affiliation with GPG or THQ.
The RealDPS project is designed to create a modular, customizable, user-friendly, and accurate DPS (damage per second) simulator utility for World of Warcraft.
Pickit Revolution 2.1
This project is an upgrade of PR2 for AwesomO. The goal is to make PR more comprehensive, detailed and liberal than the previous version(s).
After gaining some experience in developing online games, this project is being remade in C# and XNA to ease the development process. Additionally, we now use a P2P architecture instead of Client-Server.
SwordsandStaffs is a RPG/RTS hybrid, aiming to draw inspiration from both genres. Players will engage in RTS-like battles with carefully developed characters. The game will focus on creating a simple framework to allow for community addons.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
CastParty is a compact player framework for displaying player & other unit frames within the World of Warcraft. Additional functionality is provided for assigning mouse+metakey definitions to any frame.