Showing 398 open source projects for "virtual-auto-clicker"

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  • 1
    Multi Theft Auto: San Andreas

    Multi Theft Auto: San Andreas

    Multi Theft Auto is a game engine

    Multi Theft Auto (MTA) is a software project that adds network play functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found. It is a unique modification that incorporates an extendable network play element into a proprietary commercial single-player PC game. Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. ...
    Downloads: 98 This Week
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  • 2
    AviTab

    AviTab

    X-Plane plugin that displays a tablet to aid VR usage

    AviTab is a plugin for the X-Plane flight simulator. It displays a tablet-like computer with a few apps in the cockpit. It is mainly used for flying in virtual reality. When flying in a simulator, one often needs to look up details in PDF charts, plane manuals, checklists or other documents. Using a PDF reader breaks the immersion because the virtual aviator either has to take off of their HMD or use other tools that can move windows into VR. AviTab tries to solve this problem by offering a PDF reader inside a native plugin for X-Plane. ...
    Downloads: 55 This Week
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  • 3
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    ...This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new hardware or software updates. This means that you can access the position of the headset using only one API call and it works for all headset brands (Oculus, Mixed Reality, Vive, etc)! The API is implemented as a set of C++ interface classes full of pure virtual functions. ...
    Downloads: 37 This Week
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  • 4
    Auto Flappy

    Auto Flappy

    An automatic flappy bird player.

    What is AutoFlappy AutoFlappy is a program that automatically plays Flappy Bird for you, with a bit of setting up, you can easily beat the World Record to most points achieved in Flappy Bird. Usage Options help Brings up a help menu setup - Setup coordinates the program scans as well as colors of elements on screen start - Start AutoFlapping ⚠️ Run at your own risk; THERE IS NO KILL KEY ⚠️ - Once you've started, you cant stop; either close terminal/command prompt or terminate...
    Downloads: 33 This Week
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  • 5
    Xash3D FWGS Engine

    Xash3D FWGS Engine

    Xash3D FWGS engine

    ...The engine supports multiple rendering backends (OpenGL, GLES, software fallback), modern platforms (desktop OSes, mobile, etc.), and updated features such as better multiplayer, voice chat, IPv6 support, improved virtual filesystem, and support for modern asset formats. For modders or fans of classic games, Xash3D FWGS offers a way to play or build games using the familiar GoldSrc workflow but with updated portability and features. Legacy mods and maps for supported games can often be used unchanged (or with minimal modifications), preserving the classic experience. ...
    Downloads: 97 This Week
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  • 6
    Arnis

    Arnis

    Generate any location from the real world in Minecraft

    ...The project processes large datasets from sources such as OpenStreetMap and elevation data to recreate terrain, buildings, roads, and landmarks with impressive spatial accuracy inside Minecraft. By converting geographic information into Minecraft blocks and structures, Arnis allows users to explore real cities, neighborhoods, and landscapes in a virtual environment that mirrors the real world. The tool handles large-scale geospatial processing and transforms raw mapping data into a format compatible with Minecraft world generation. Users can generate entire regions, including detailed urban layouts and natural terrain, making it useful for education, visualization, or creative world-building projects.
    Downloads: 187 This Week
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  • 7
    RetroArch

    RetroArch

    RetroArch is a frontend for emulators, game engines and media players.

    RetroArch is a way to run classic games on a wide assortment of Operating Systems and Consoles. Support the Developers on their Patron! https://www.patreon.com/libretro
    Downloads: 41 This Week
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  • 8
    raylib

    raylib

    A simple and easy-to-use library to enjoy videogames programming

    ...Do you want to see all functions available in raylib? Check raylib cheatsheet. raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging, just coding in the most pure spartan-programmers way. raylib has received several recognitions in the last years and many people have written about the library. Here there are the main awards received from Google and Epic Games. raylib supports multiple target platforms, it has been tested in the following platforms but, technically, any platform that supports C language and OpenGL graphics is valid for raylib or can be very easily ported to. raylib can be combined with several extra libraries for additional functionality, some of those libraries are already used internally while others are provided for user integration, most of these libraries are single-file header-only with no external dependencies.
    Downloads: 179 This Week
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  • 9
    OpenRW

    OpenRW

    Recreation of the classic Grand Theft Auto III game executable

    OpenRW is a cross-platform, open-source re-implementation of the game engine behind Grand Theft Auto III (GTA III). Its goal is to recreate the original gameplay engine in a modern, maintainable codebase so that GTA III can run natively on modern Windows, Linux, macOS, and BSD systems — long after the original executable becomes unworkable. The project does not ship with game content: users still need a legitimate copy of GTA III (with its original assets) to play, making OpenRW strictly an engine reimplementation, not a re-distribution. ...
    Downloads: 10 This Week
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  • 10
    YimMenu

    YimMenu

    YimMenu, a GTA V menu protecting against a wide ranges

    YimMenu is an open-source modification menu for Grand Theft Auto V designed to enhance gameplay while providing protection against common crashes and disruptions encountered in online sessions. It operates as an injected module that interacts directly with the game engine, allowing users to access a wide range of in-game controls and customization options through an overlay interface. One of its primary goals is stability, offering safeguards against malicious or unstable interactions that can occur in multiplayer environments. ...
    Downloads: 45 This Week
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  • 11
    BikeControl

    BikeControl

    Do virtual gear shifting (and more) in any rider app

    ...Instead of connecting to the trainer directly, BikeControl acts as a bridge: when you press a button or lever on your controller, it intercepts the input and simulates corresponding keyboard/mouse/touch events for your trainer application. This allows you to perform actions like virtual gear shifting, steering, changing workout intensity, controlling music, etc., even if the trainer app doesn’t natively support those controllers. It works on different platforms: on Android, it uses the AccessibilityService API to send simulated touches to whatever app window is active; on desktop (Windows/macOS), it can emulate key/mouse input via configurable keymaps so users can tailor controls.
    Downloads: 16 This Week
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  • 12
    PCSX2

    PCSX2

    The Playstation 2 emulator

    PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine that manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. ...
    Downloads: 64 This Week
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  • 13
    ET

    ET

    Unity3D Client And C# Server Framework

    ...It emphasizes modular component design, networking, and automated tooling (e.g. test case generation, code scaffolding) to lighten the burden of writing game logic and server infrastructure. Modular component design allowing server modules to be composed based on role (e.g. memory, routing, services). AI-integrated tooling: supports auto-generation of logic, robot test cases, code compilation and execution in closed loop.
    Downloads: 0 This Week
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  • 14
    D4Turbo

    D4Turbo

    The Ultimate Automation Assistant

    D4Turbo is the ultimate automation tool designed to elevate your gaming experience. While optimized for Diablo 4, its universal auto-click and custom keybinding features work flawlessly across any game. Featuring advanced auto-click and text-typing capabilities, D4Turbo helps you eliminate tedious grinding and streamline your play sessions. Thanks to its universal keybinding architecture, these time-saving features aren't limited to just Diablo; you can seamlessly apply them to virtually any other game. ...
    Downloads: 23 This Week
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  • 15
    Docker Minecraft Server

    Docker Minecraft Server

    Docker image that provides a Minecraft Server for Java Edition

    A Docker image and CLI utility by "itzg" for running a complete Minecraft Java Edition server in a container. It automatically downloads the latest stable game version, supports mods, plugins, snapshots, and simplifies orchestration in Docker or Docker Compose environments.
    Downloads: 3 This Week
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  • 16
    Thrive

    Thrive

    The main repository for the development of the evolution game Thrive

    ...Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former. Thrive will encapsulate the player in the wonders of science and the universe, allowing them to manipulate the virtual world around them with editors to modify technology, culture, organisms, and entire solar systems. Seven stages are planned, Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space, though for the moment we’re only focusing on the first of these.
    Downloads: 31 This Week
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  • 17
    Gradient Bang

    Gradient Bang

    Gradient Bang is an online multiplayer universe

    Gradient Bang is an experimental open-source project developed within the Pipecat ecosystem that reimagines AI interaction as a persistent, multiplayer simulation where users and large language models coexist inside a shared virtual environment. Rather than functioning as a traditional application or API, it is conceptualized as an “online multiplayer universe” in which participants can explore, trade, battle, and collaborate while interacting with AI agents as active entities within the system. The project serves both as a prototype and a conceptual playground for testing how conversational AI systems behave when embedded into dynamic, game-like environments rather than static chat interfaces. ...
    Downloads: 8 This Week
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  • 18
    Clay

    Clay

    High performance UI layout library in C

    ...It features a single-header design, zero dependencies, and support for WebAssembly, making it lightweight yet powerful for responsive UI rendering. The Clay macro by default accepts an ID as its first argument, which is usually provided by the CLAY_ID() convenience macro. Elements can also be created with auto-generated IDs, by using the CLAY_AUTO_ID() macro. Element IDs have two main use cases. Firstly, tagging an element with an ID allows you to query information about the element later, such as its mouseover state or dimensions. Secondly, IDs are visually useful when attempting to read and modify UI code, as well as when using the built-in debug tools.
    Downloads: 3 This Week
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  • 19
    Spartan Engine

    Spartan Engine

    A game engine with an emphasis on real-time cutting-edge solutions

    SpartanEngine is a C++ game engine focused on cutting-edge real-time rendering and simulation, developed primarily as a long-running personal research project and now grown into a community-driven platform. It centers around a modern Vulkan renderer (with an in-progress DirectX 12 backend) and a fully bindless, unified deferred rendering pipeline designed to handle hundreds of millions of instances. The engine implements a wide range of advanced graphics features, such as atmospheric...
    Downloads: 7 This Week
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  • 20
    Eva.js

    Eva.js

    Eva.js is a front-end game engine for creating interactive projects

    ...If the width and height in the design draft are fixed (for example, 750px*1000px) and occupy the full screen, we can set the CSS width of the canvas to 100% and the height to auto.
    Downloads: 0 This Week
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  • 21
    PixiJS

    PixiJS

    The HTML5 Creation Engine

    PixiJS is a fast and lightweight 2D rendering library that lets you create rich, interactive graphics, cross platform applications, and HTML5 games even without prior knowledge of WebGL. It’s a fantastic tool for creating rich, interactive content and with built-in cross platform compatibility and graceful degradation, there’s less work for you and more space for fun and creativity! PixiJS works across all devices and is incredibly fast. If you want to create exceptional experiences without...
    Downloads: 1 This Week
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  • 22
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 0 This Week
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  • 23
    MCiSEE

    MCiSEE

    All of Minecraft, EASILY get Minecraft resources

    ...It bridges the gap between game simulation and AI experimentation by providing tools that connect Minecraft gameplay with external algorithms. Developers can extend the platform to test new approaches to artificial intelligence within a complex virtual environment.
    Downloads: 0 This Week
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  • 24
    MVSD | Auto Farm ROBLOX

    MVSD | Auto Farm ROBLOX

    MVSD | Auto Farm ROBLOX

    Hello there! This script has many features to come! Current features we currently have is: Changelogs as of 08/26/25: [+] Auto Shoot is more faster [+] Auto Teleport now works for all duels. [+] More work has been done on Auto Teleport, more checks to ensure you are joining into a duel match that is about to fill up. [+] Added Anti-AFK (Automatically on) Changelogs as of 08/24/2025: [+] Improvement on the Auto Teleport. [+] Auto Shoot is now quicker and checks have been added for ingame detection only shooting the enemies. [+] Name ESP has been added. [+] Rework on the Highlighting ESP system. [+] Box ESP has been reworked. [+] More checks on the ESP while in game so you are not seeing peoples dead boxes/esp. [+] Walk Speed default value is on 30 now instead of 16. [+] Hitbox Expander issue when ESP is on, the hitbox was also showing with the ESP. [+] Hitbox Expander had a rework on it visually and logic. [+] Backend and improvements GUI wise and function calling.
    Downloads: 38 This Week
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  • 25
    Mirror Engine

    Mirror Engine

    V1, Mirror Classic. V2, Mirror Engine: Join Discord for access

    Mirror Engine is an experimental game engine and development platform designed as an alternative environment for building multiplayer virtual worlds similar to platforms such as Roblox or Unreal Editor for Fortnite. The project is built on top of the Godot engine and attempts to combine both the game client and development editor into a single integrated environment. The goal of the platform is to allow developers and creators to collaboratively build interactive worlds in real time without needing to manage backend infrastructure such as networking, asset hosting, or authentication systems. ...
    Downloads: 0 This Week
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