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Easy-Wi is a Web-interface that allows you to manage server daemons like gameservers. In addition it provides you with a CMS which includes a fully automated game- and voiceserver lending service. The development goal is always to automate as far as possible. The daily work which requires an administrator should be reduced to a minimum.
In addition you can manage webspace, MySQL DBs and virtual servers (ESX(i)).
Xivio.com was a commercial children's virtual world website created in 2006 by Gavin Conrad. This is the legacy World Server Java Core made available to the world to do with as it wishes.
A videogame about the wonders of operating system concepts.
This game takes place in an operating system whose sole function is to simulate a virtual world full of creatures whose behaviors evolve over time. Each creature runs as a separate process. Operating system constructs like signals, files and network ports are represented by objects in this world, and their usage is exposed to running programs by their presence.
STORY: EvulOS was invented by a grad student for his thesis, and later gained government research funding. ...
A multimodal, multiliteracy aware programmed approach to creating virtual realities inspired by Plato's Symposium and all surrounding, mostly later, texts. Designed for the author's doctoral dissertation.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Public Development for the Community
Educational Project meant to inspire your creative talent in a variety of areas such as: C++ Coding, Apache / Windows / Virtual server Administration & DNS, Graphic Design, 3D in-game development, website html / php / asp / java, MySQL database management and troubleshooting.
A multiplayer First-Person-Shooter game built in Java 3D
The system is divided into two parts: the client and the server.
Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts.
The server can be running anywhere on the network. ...
VAST is a P2P network library that supports virtual environment applications such as Massively Multiplayer Online Games (MMOG) or large-scale simulations. It is scalable to millions of nodes, bandwidth-efficient, and simple to use.
Lame MUD is planned to be an engine for virtual text based worlds (as opposed to the seizure inducing modern ARPG/MMORPG titles).
Currently, it's still in pre-alpha. The sources available for download are not even remotely resembling anything like a MUD. There is a network layer established and the server acts as a one room chat server.
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The program VirtualNetwork Simulator for Web 2.0 is a tool that allows the simulation of assembly and configuration of computer network projects, virtual or physical. It also simulate the sending of a package between the hots of origin and destinati
Virtual Playground will be a virtual world where you can interact with the all kinds of objects you can find in this world. The idea is that everyone has its freedom to discover and build in the world of Virtual Playground.
The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
A virtualnetwork-ready game table for 4th edition Dungeons and Dragons, which reads character and monster files from the dnd Insider tools (Character Builder and Adventure Tools)
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.
AONX is an C++/SDL/OpenGL open source alternative implementation of the Argentum Online MMORPG game client, wich has the classic features of a virtual world: guilds system, magic system, combat system, 21 skills, a world of more than 150 maps, towns, dungeons, races, professions.
Make AJAX/PHP avatar worlds on websites. Build visualized, real multi-user communities, fora and chat rooms. See your buddies wander around. From card games to virtual RPG worlds, DutchPIPE makes it possible. The future: interconnected DutchPIPE sites.
Olympus RPG (ORPG) is a Role Playing Game (RPG) based on the populair PHP bulletin board, phpBB. It allows forum users to create and manage a virtual RPG character and interact with other players.
This is a programming game. It simulate fight beetween some programs. Each program is a group of five warriors. The goal is to kill all of the other groups.
Programs can be in ANY language that support network (socket) programming.
InteliPet is an Intelligent Virtual Pet Content Management System, including Shops, User-Shops, Pet Skills, and more. Requires only PHP & MySQL at this time. Currently we are building the CMS.
The Grid is a network console game where players take the role of an avatar exploring a virtual world of computer systems where agents roam. Avatars can be customised by shape, code (skills), upgrades (equipment) and neuromancy (spells).