Showing 9 open source projects for "terrain visualization"

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  • 1
    Arnis

    Arnis

    Generate any location from the real world in Minecraft

    ...Users can generate entire regions, including detailed urban layouts and natural terrain, making it useful for education, visualization, or creative world-building projects.
    Downloads: 150 This Week
    Last Update:
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  • 2
    FarPlaneTwo

    FarPlaneTwo

    Level-of-Detail renderer in Minecraft. Allows for render distances

    FarPlaneTwo is an experimental open-source Minecraft mod that introduces a Level-of-Detail (LoD) terrain rendering system designed to dramatically extend how far players can visually see across the game world. Instead of rendering distant terrain using the same detailed chunk system as nearby areas, the mod generates simplified representations of terrain that require far fewer resources to display. This approach allows players to view landscapes at extremely large distances while maintaining...
    Downloads: 7 This Week
    Last Update:
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  • 3
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 0 This Week
    Last Update:
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  • 4
    FlightCraft3D: The Return

    FlightCraft3D: The Return

    extreme 3D flight simulator with advanced terrain rendering

    A rough, 3D extreme flight simulator in which there's a large terrain on which one can land: as the terrain-rendering is advanced and thus terrain is large, detailed and well visible, one can do wild flights in valleys, one can experiment with landing in any casual point of a wild, colorful area including mountous, hilly and flatty areas as well. The flightmodel is primitive here, but acceptable. I will try to do a second release in which the JSBSim module will be used to provide a more...
    Downloads: 0 This Week
    Last Update:
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  • 5
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 0 This Week
    Last Update:
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  • 6
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
    Downloads: 0 This Week
    Last Update:
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  • 7

    Voxel Terrain Engine

    This project has moved to http://www.volumesoffun.com

    This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox. New website: http://www.volumesoffun.com
    Downloads: 0 This Week
    Last Update:
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  • 8
    LibProcTer is a library for generating planetary terrains, suitable for use in realtime simulations like flight simulators. The library can use existing data and fill in missing data with procedural terrain generation.
    Downloads: 0 This Week
    Last Update:
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  • 9
    A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
    Downloads: 0 This Week
    Last Update:
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