Showing 8 open source projects for "make human"

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  • 1
    openage

    openage

    Open source clone of the Age of Empires II engine

    ...Using modern technologies as C++17, OpenGL/GLSL, Python, Qt5 and CMake allows people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games providing the same look and feel, but with more features for modding and multiplayer. openage uses an open API powered by our human-readable configuration language nyan. We implement a client-server architecture with dedicated servers that supports more than 8 players. The overarching system will provide matchmaking, lobbies, server discovery and other community features. openage is a community project that values every contribution, the only requirement is your enthusiasm. ...
    Downloads: 11 This Week
    Last Update:
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  • 2
    Demli Tavla

    Demli Tavla

    Turkish Traditional Backgammon Game

    ...These AI files are essentially simple Python scripts containing decision-making mechanisms. They can roll dice and randomly decide what to do by determining the positions of the pieces. Then they make their moves. This program was completed through human effort and artificial intelligence support. Github: https://github.com/shampuan/Demli-Tavla
    Downloads: 1 This Week
    Last Update:
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  • 3
    Procgen

    Procgen

    Procedurally-Generated Game-Like Gym-Environments

    ...Unlike fixed, deterministic environments, Procgen generates new levels (layouts, obstacles, visual variation) each episode, making it impossible for an agent to simply memorize trajectories. The environments are designed to run very quickly (thousands of steps per second on a single core) to facilitate large-scale experiments and make benchmarking efficient. The benchmark supports both “easy” and “hard” difficulty modes, letting researchers trade off computational cost vs challenge. The repo provides a C++ core for game logic and rendering (with support for gym/Gym3 wrappers) plus Python bindings and interactive mode for human play testing.
    Downloads: 0 This Week
    Last Update:
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  • 4
    DarkForestGo

    DarkForestGo

    DarkForest, the Facebook Go engine

    ...The system couples fast GPU policy inference with CPU or GPU-assisted tree search so priors from the network guide exploration while search refines local tactics. Training pipelines mix supervised learning from human professional games and self-play fine-tuning, allowing the model to learn opening patterns and endgame tactics beyond simple pattern libraries. The codebase includes tools for parsing classic Go formats, generating training examples, and evaluating models on standard test suites and online servers. A KGS/online client and match runner make it practical to stage controlled tournaments or continuous rating evaluation. ...
    Downloads: 0 This Week
    Last Update:
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  • 5

    NullBot

    An adaptive skirmish AI for Warzone 2100.

    NullBot is a skirmish AI for Warzone 2100 v3.1+ (see http://wz2100.net) that tries to reproduce many strategies used by human players in actual multiplayer games. Most of the NullBot development and testing happens in the following wz2100 forum thread: http://forums.wz2100.net/viewtopic.php?f=10&t=8826
    Downloads: 0 This Week
    Last Update:
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  • 6
    Grabble is an Anagrams-playing Java applet. In this fast-paced game,everyone plays at the same time to make words using tiles from a popular boardgame. It supports computer & unlimited human players in hotseat. One can customise the tileset,word list etc.
    Downloads: 0 This Week
    Last Update:
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  • 7
    As we are fascinated by the card game "Wizard" and inspired by the Sourceforge project "Cardwizard", we are now trying to make a php online version of it. Goal is to play either alone against two NPCs or in multiplayer with other human players.
    Downloads: 0 This Week
    Last Update:
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  • 8
    Etherian Life
    A MMORPG game focused around the malleability of a 'sandbox' world. Focused on learning more about living in the real world. Item creation, vast map with natural boundaries. AI systems. Projected to be an educational yet fun game.
    Downloads: 0 This Week
    Last Update:
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