Showing 13 open source projects for "latency"

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  • 1
    Sunshine

    Sunshine

    Self-hosted game stream host for Moonlight

    Sunshine is an open-source self‑hosted cloud gaming server that implements NVIDIA’s GameStream protocol. Compatible with Moonlight clients across platforms, it supports low‑latency streaming via software or hardware encoding (AMD/Intel/NVIDIA) and offers a browser‑based control UI for pairing.
    Downloads: 1,290 This Week
    Last Update:
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  • 2
    SysDVR

    SysDVR

    Stream switch games to your PC via USB or network

    ...Video quality is fixed to 720p @ 30fps with h264 compression, this is a hardware limit. Audio quality is fixed to 16bit PCM @ 48kHz stereo. Not compressed. Very low latency with an optimal setup, most games are playable.
    Downloads: 44 This Week
    Last Update:
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  • 3
    N64: Recompiled

    N64: Recompiled

    Tool to statically recompile N64 games into native executables

    ...Instead of relying on traditional emulation, which interprets instructions at runtime, N64Recomp focuses on static recompilation, converting MIPS-based N64 binaries into readable and buildable source code. This approach allows developers to run classic games with improved performance, lower latency, and better integration with modern hardware and operating systems. The framework provides tools for analyzing ROMs, reconstructing program logic, and generating code that preserves the original game’s behavior while enabling modifications and enhancements. It also supports cross-platform compilation, making it possible to run recompiled games on Windows, Linux, and other environments without specialized emulators.
    Downloads: 12 This Week
    Last Update:
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  • 4
    RetroArch

    RetroArch

    RetroArch is a frontend for emulators, game engines and media players.

    RetroArch is a way to run classic games on a wide assortment of Operating Systems and Consoles. Support the Developers on their Patron! https://www.patreon.com/libretro
    Downloads: 42 This Week
    Last Update:
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  • 5
    FerrumC

    FerrumC

    A reimplementation of the minecraft server in rust

    ...By using Rust’s concurrency and safety guarantees, FerrumC runs fully multithreaded, allowing it to utilize all available CPU cores — which helps deliver smoother, low-latency, high-throughput multiplayer experiences. The project aims both at providing a fast, lean server for typical use (friends or small communities) and offering a foundation that could support large-scale servers, mod/plugin systems, and custom server configurations. FerrumC supports importing existing Minecraft worlds, making it easy for users to migrate from standard servers without losing progress. ...
    Downloads: 0 This Week
    Last Update:
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  • 6
    LSJ-Server

    LSJ-Server

    LSJ-Server-Terra (Java Multipurpose Sever connected with MariaDB)

    ...[Features] Pure Java & MariaDB: Fast data processing & persistence. Real-time Monitoring: GUI for live logs and user management. Optimized Networking: Low-latency TCP/IP support. [How to Use] Config: Set MariaDB and Port (default: 10815). Control: Use 'Start' and 'Stop' buttons. Manage: Monitor logs/users and use the bottom command field. https://github.com/s1213123/LSJ-Server/
    Downloads: 1 This Week
    Last Update:
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  • 7
    Play with Apache Pulsar

    Play with Apache Pulsar

    A tiny game using Apache Pulsar

    ...Central to the architecture is the use of Pulsar topics to propagate player events, score updates, map changes and to synchronize game state across clients. The project serves as a deep dive into real‐time multiplayer architecture, demonstrating how to manage latency, consistency, event ordering and room isolation. It’s more than a toy: it teaches how to apply message streaming, event-based functions, and stateful services in gaming contexts.
    Downloads: 0 This Week
    Last Update:
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  • 8
    CloudRetro

    CloudRetro

    Web-based Cloud Gaming service for Retro Game

    ...In ideal network condition and less resource contention on servers, the game will run smoothly as in the video demo. Because I only hosted the platform on limited servers in US East, US West, Eu, Singapore, you may experience some latency issues + connection problem. You can try hosting the service following the instruction the next section to have a better sense of performance.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Mumble

    Mumble

    Low-latency, high quality voice chat for gamers

    Mumble is an open source, low-latency, high quality voice chat software primarily intended for use while gaming. It includes game linking, so voice from other players comes from the direction of their characters, and has echo cancellation so the sound from your loudspeakers won't be audible to other players.
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    Downloads: 64 This Week
    Last Update:
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  • 10
    Lance

    Lance

    Multiplayer game server based on Node.JS

    ...To ensure smooth gameplay, it uses efficient networking techniques along with position interpolation and extrapolation. The framework manages user input coordination and shadow objects to reduce the impact of latency. Built-in physics and pseudo-physical movement help create realistic interactions between game entities. Overall, Lance focuses on delivering a smooth visual experience while keeping multiplayer logic reliable.
    Downloads: 0 This Week
    Last Update:
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  • 11
    AssaultCube

    AssaultCube

    AssaultCube is a FREE, multiplayer, first-person shooter game.

    AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun! With efficient bandwidth usage, it's low-latency and can even run over a 56Kbps connection. It's tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above). More about AssaultCube @ http://assault.cubers.net
    Downloads: 57 This Week
    Last Update:
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  • 12
    RedDwarf is a horizontally scalable application server for low latency apps such as online games, virtual worlds, and social networking applications. It is the official community fork for Project Darkstar, previously sponsored by Sun Microsystems.
    Downloads: 0 This Week
    Last Update:
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  • 13
    Spaceoff is a multiplayer space combat game. Players try to shoot each other in a 3-D world in space, in one of two teams -- red and blue. The aim of this project is to demonstrate the design of a low latency multiplayer game.
    Downloads: 0 This Week
    Last Update:
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