Showing 12 open source projects for "htb-gen"

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  • 1

    Tour of Generations: Killacai

    A collection of games representing each gaming generation.

    A museum collection of games in the Killacai series representing each gaming generation. Go on a wonderful tour to relive the nostalgia of playing video games in each gaming generation, from the 1st in the 1970s, all the way to the eighth in the 2010s, with a simple ninth gen Vampire Survivor clone thrown in as an added bonus.
    Downloads: 0 This Week
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  • 2
    G3N

    G3N

    Go 3D Game Engine

    G3N (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler. On Unix-based systems, the engine depends on some C libraries that can be installed using...
    Downloads: 1 This Week
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  • 3
    WAAD-Core est un émulateur next-gen WoW WOTLK, à but purement éducatif, doté d'une architecture distribuée, modulaire. (WAAD-Core is a WoW WOTLK next-gen emulator, for educational purpose, with modular and scalar, distributed architecture.)
    Downloads: 0 This Week
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  • 4
    Game engine written in C++. It is cross-platform, lightweight, scalable to a number of threads engine.
    Downloads: 0 This Week
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  • Field Service Management Software | BlueFolder Icon
    Field Service Management Software | BlueFolder

    Maximize technician productivity with intuitive field service software

    Track all your service data in one easy-to-use system, enabling your team to move faster and generate more revenue for your bottom line.
  • 5
    LinTech aims to be next-gen 3D engine for Linux. It uses OpenGL3 for rendering, OpenAL for 3D sound and ODE for physics.
    Downloads: 0 This Week
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  • 6
    Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
    Downloads: 0 This Week
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  • 7
    This project will consist of a number of advanced random generators, most probably all written in php, that can be hosted on http servers. An example of this is "Mafia Scum Tools", which randomly allocates a title to a name (useful for forum RPG games)
    Downloads: 0 This Week
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  • 8
    T4C Next Generation is a project of a free MMORPG, with client / server, based on a Vircom game : T4C. Client is for Windows (Delphi) in 1024*768, windowed or full screen, and server is in C (for a lot of plateform).
    Downloads: 0 This Week
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  • 9
    This project is for creating a character generator for Adventure Quest. Adventure Quest is a role playing game system which is freely available for download from http://www.aquest.com
    Downloads: 0 This Week
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  • EBizCharge Payment Platform for Accounts Receivable Icon
    EBizCharge Payment Platform for Accounts Receivable

    Getting paid has never been easier.

    Don’t let unpaid invoices limit your business’s growth. EBizCharge plugs directly into the tools your business already uses to speed up payment collection.
  • 10
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 1 This Week
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  • 11
    Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
    Downloads: 0 This Week
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  • 12
    GM's support script for d20 gaming systems with non-player character generation, generation of multiple monster and treasure capabilities. Designed to support game masters by providing individualised opponents, NPCs and treasure without the dicerolling.
    Downloads: 0 This Week
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