Showing 3 open source projects for "hooking"

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    Multi Theft Auto: San Andreas

    Multi Theft Auto: San Andreas

    Multi Theft Auto is a game engine

    ...It is a unique modification that incorporates an extendable network play element into a proprietary commercial single-player PC game. Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language. ...
    Downloads: 122 This Week
    Last Update:
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  • 2
    kiero

    kiero

    Graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games

    Kiero is a lightweight and flexible hooking library designed to intercept graphics API functions, especially for injecting custom code into DirectX (9, 11, 12) and OpenGL-based applications. It’s often used for overlay rendering, game modifications, debugging, or reverse engineering purposes. By providing an easy-to-use interface for binding and overriding rendering calls, Kiero enables developers to create tools like custom HUDs, frame analyzers, or graphical overlays across a wide variety of games and applications.
    Downloads: 7 This Week
    Last Update:
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  • 3
    ugtrain

    ugtrain

    Universal elite game trainer for the command line on Linux.

    The ugtrain is the universal elite game trainer for the command line on Linux under GPLv3. Its dynamic memory support sets it apart. A preloader, a memory discovery and a memory hacking library are included for this. Other features: config file per game, included FOSS game example configs, simplified discovery, security bypassing, automatic adaptation to compiling differences. This project is mostly handled on GitHub: https://github.com/ugtrain/ugtrain
    Downloads: 0 This Week
    Last Update:
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