Showing 2 open source projects for "head tracking"

View related business solutions
  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
    Try free now
  • Streamline Azure Security with Palo Alto Networks VM-Series Icon
    Streamline Azure Security with Palo Alto Networks VM-Series

    Centrally manage physical and virtualized firewalls with Panorama

    Improve your security posture and reduce incident response time. Use the VM-Series to natively analyze Azure traffic and dynamically drive policy updates based on workload changes.
    Learn more
  • 1
    opentrack

    opentrack

    Head tracking app for games and flight simulation software

    opentrack is an application that can track users' head movements and relay this information to games and flight simulation software. It allows for output shaping, filtering, and the codebase builds on Windows, OSX and GNU/Linux.
    Downloads: 219 This Week
    Last Update:
    See Project
  • 2
    UEVR

    UEVR

    A tool to easily transform Unreal Engine games into VR experiences

    UEVR is a powerful VR mod for Unreal Engine games, supporting versions 4.8 to 5.4. It offers full 6DOF and stereoscopic 3D support out of the box, along with three rendering modes: Native Stereo, Synchronized Sequential, and AFR. It works with OpenVR and OpenXR runtimes, enabling a smooth VR experience with optional roomscale movement and motion controls. UEVR also features a user-friendly GUI, in-game menu, and per-game configurations, allowing modders to enhance VR functionality with C++...
    Downloads: 34 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next