Showing 10 open source projects for "concurrent"

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    Neural MMO

    Neural MMO

    Code for the paper "Neural MMO: A Massively Multiagent Game..."

    Neural MMO is a massively multi-agent simulation environment developed by OpenAI for reinforcement learning research. It provides a persistent, procedurally generated world where thousands of agents can interact, compete, and cooperate in real time. The environment is inspired by Massively Multiplayer Online Role-Playing Games (MMORPGs), featuring resource gathering, combat mechanics, exploration, and survival challenges. Agents learn behaviors in a shared ecosystem that supports long-term...
    Downloads: 1 This Week
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  • 2
    ELF (Extensive Lightweight Framework)

    ELF (Extensive Lightweight Framework)

    An End-To-End, Lightweight and Flexible Platform for Game Research

    ELF (Extensive, Lightweight, and Flexible) is a high-performance platform for reinforcement learning research that unifies simulation, data collection, and distributed training. A C++ core provides fast environments and concurrent actors, while Python bindings expose simple APIs for agents, replay, and optimization loops. It supports both single-agent and multi-agent settings, with batched stepping and shared-memory queues that keep GPUs saturated during training. ELF introduced widely used reference systems, most notably ELF OpenGo, demonstrating at-scale self-play with strong analysis tooling and public checkpoints. ...
    Downloads: 0 This Week
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  • 3
    Pulsar framework

    Pulsar framework

    Event driven concurrent framework for Python

    Event-driven concurrent framework for Python. Pulsar's goal is to provide an easy way to build scalable network programs. In the Hello world! webserver example above, many client connections can be handled concurrently. Pulsar tells the operating system (through epoll or select) that it should be notified when a new connection is made, and then it goes to sleep.
    Downloads: 0 This Week
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  • 4
    Humm and Strumm

    Humm and Strumm

    A 3D, fully concurrent game engine

    The Humm and Strumm Engine is a Free Software 3D game engine. Its goal is to provide a properly multithreaded, scalable engine to the FOSS community under the GPLv3 license, to encourage FOSS gaming.
    Downloads: 0 This Week
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  • 5
    ErlyMUD is a small MUD server written using the Erlang/OTP libraries. The aim is to have solid support for exploration and roleplaying, within a concurrent, highly fault-tolerant environment.
    Downloads: 0 This Week
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  • 6
    Futurattack aims to be a concurrent of the well known Advance War game on Game Boy Advance. This is an OpenGL 3D game PC project, developped for Linux. The project can be downloaded freely, but access to sources is restricted.
    Downloads: 0 This Week
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  • 7
    Decimation is an open-source multiplayer game framework programmed in Java. It can support a variety of 3D games, ranging from small four-person games to large massively multiplayer online role-playing games, supporting thousands of concurrent users.
    Downloads: 0 This Week
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  • 8
    Concurrent version of the Life-like cellular automaton written in Erlang. Infinite board, flexible rules, color cells.
    Downloads: 0 This Week
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  • 9
    Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
    Downloads: 0 This Week
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  • 10
    Wellington, the PHP/MySQL campaign manager provides multiple and concurrent campaign management for table top battle games (like Warhammer, WH40k, Lord of the Rings, Mordheim, etc) and is written in PHP utilising MySQL database.
    Downloads: 0 This Week
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