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Input : non blocking keyboard handling.
Output : clean console, print at x,y coordinates, echo on/off, cursor on/off.
Developed for learning game programming and MVC.
Uses native code through JNI. Provides windows and linux versions. Includes code:blocks and eclipse projects for native and java code.
You can use the classes InputProxy and OutpoutProxy in your projects. For usage examples, see their main() methods.
Example code for creating a 2D platform game in Java.
!Help Wanted! See Discussions for more details.
A platform game demonstrating concepts for 2D platform game creation in Java. Collect the stars and go through the door to advance levels. Graphics courtesy of:
https://www.gameart2d.com
https://opengameart.org/content/animated-fire
https://craftpix.net
Levels created using https://www.mapeditor.org/
Project created in the Eclipse Java IDE.
Keys:
Up, Down, Left, Right - Move Player
Space - Jump
M - Throw Kunai
Q, A - Scroll...
...After a few months of research, I came up with the following list of projects:
-Ogre3D
-Bullet Physics
-MYGUI
-OgreVideoPlugin
-OgreOggSound
-OpenAL
To stick with this idea, I recommend the use of some Tools, such as Eclipse, Code::Blocks and msys2/MinGW64 for the development environment.
FloydEditor is an Eclipse plugin for the interactive fiction authoring tool Floyd. FloydEditor supports structural overview for written floyd code, context sensitive support for code insertions and many more.
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A cross compiler for writing lua code in Java. Useful for writing Addon's that use the popular scripting language Lua. Avoid the hassle of writing unorganized code in a language with very little IDE support. Use eclipse and many other java tools.
This is a collection of game plugins for Eclipse using the Graphical Editing Framework (GEF). All code is written in Java. These plugins are currently being tested on Windows but should work on any platform supported by Eclipse.