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An enhanced version of 7K:AA (Seven Kingdoms: Ancient Adversaries).
Seven Kingdoms: Ambition is a real-time game of epic strategy and empire building featuring economy management, warfare, and intrigue. It is an updated and enhanced version of 7kaa (7K: Ancient Adversaries) featuring numerous fixes and improvements.
https://discord.gg/xJs99xK38G
Begin with a single, modest village under your command, and an entire world to be conquered by force of arms, guile, persuasion, or whatever other means you choose. Wage open warfare on your rivals, or forge...
SpeakLogPSU can speak chat messages with
an individual voice if the NPC or player
was configured or with a default one.
You will never miss if someone talks to you.
Voice cloning can be accomplished with Coqui
in less than five minutes without GPU.
The result is archived and can be used the
next time in game.
Some TTS projects already started to
add tag support to speak text with
emotions or sing it.
If a game designer has that in mind with a good
chat log she can voiced her game over night.
...
...PGN Reader was born out of a general dissatisfaction with available Chess interfaces and as such presents a unique feature set which emphsizes the study of Chess and traditional Chess notation forms as well as embracing the Open Source philosophy non proprietary culture of the Chess community.
Some of the notable features are.
Forsythe Edwards Notation.
PGN Files read and write.
Unadorned Chess Diagrams.
Unlimited Simultaneous Diagrams.
Diagram Cloning.
Graphical Diagramming.
XML output for Chess Authoring.
PGN processing sub processes.
Open Source Chess Engine interfacing.
Hostile Takeover is a turn based tactical squad simulation game with multiplayer support. It is heavily inspired by X-COM: UFO Defense. Developed in Java using Java3D, HT will provide a fun game and a reference for developers.
PurpleLib is a research project dealing with a lot of techniques for programming games:
Memory Tracking, Serialization, Cloning, Smart Pointers, Singleton, Sound, OpenGl, Script language, Meta Information, Event System, Abstract Interfaces, PlugIns, RMI