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A free mixin-based injection hacked client for Minecraft
LiquidBounce is a free and open-source mixin-based injection hacked client using the Fabric API for Minecraft. LiquidBounce is a hacked client (also known as a cheat) for Minecraft and designed to give you a significant advantage over other players. Unlike many of its competitors, LiquidBounce is completely free, open source and compatible with Fabric. LiquidBounce's JavaScript API allows you to take care of that yourself. With just a few lines of code, you can develop your own modules and...
...The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading animations, sound, and visuals that exaggerate response so you feel every bounce, paddle movement, and collision. The source is under the zlib license, allowing free use and modification.
tiny code, html webcam game or plug brain in each blob, java server
You play a 2d blob that reshapes to grab bend bounce and swing on objects floating in midair (like a platformer game), except acrobaticly your view spins when your blob does. I'm planning a huge multiplayer world, some blobs played by people holding a bendable loop game controller (tape a 1 meter cut of thick extension cord into a loop) in front of webcam and bend it to bend your blob on screen, and other blobs controlled by AI.
This game is a nice remake of the traditional brick breaker game, which rules are the following.
Bounce the little ball with the bar to destroy all the bricks. Try to survive all the levels to get a nice score or go as fast as you can to make the best chronos and be in the high-scores. Good luck !
If the game does not launch correctly, you probably have to install a more recent version of Java. I uploaded a light version of the game (without the soundtrack).
A Java remake of the classic Atari game "Breakout"
This game is a clone of "Breakout", a game in which the player controls a paddle that is used to bounce a ball that breaks blocks. Items are occasionally dropped from the blocks. The game tracks the player's name, lives, level, and score as well. If the player scores high enough, they are placed on the high score board, which is displayed at the end of every game. There are an unlimited amount of levels, and the user can also select to have background music played throughout the game. ...
Twillex provides a tweening "engine" for Garage Games Torque 2D, iTorque 2D, and probably the other Torque engines.
Watch the video at http://youtube.com/watch?v=1A6pU90FVbA
Use "easing" algorithms to ease in and out almost any parameters in your game: position, rotation, color, fade, GUI position, animations, etc.
Ognom Keeper is a simple platform game where you manipulate a ball in a real-time physics world creating walls for it to bounce on so it will reach goals. The game is written in python 2.6 with the help of pymunk and pygame.
It's a multiplayer game, every player controls one ball making it move through the world and competing against the others players in several game modes. To do the ball move the player can incline the 2D world and do the ball jump.
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A simulation of balls bouncing in a room in n >= 2 dimensions for educational purpose or usable as screensaver. Runs under UNIX/Linux, needs the Qt GUI Library and OpenGL.