Showing 8 open source projects for "benchmark"

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  • 1
    AlphaZero.jl

    AlphaZero.jl

    A generic, simple and fast implementation of Deepmind's AlphaZero

    ...Many simple Python implementations can be found on Github, but none of them is able to beat a reasonable baseline on games such as Othello or Connect Four. As an illustration, the benchmark in the README of the most popular of them only features a random baseline, along with a greedy baseline that does not appear to be significantly stronger.
    Downloads: 16 This Week
    Last Update:
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  • 2
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    ...The codebase is implemented primarily in Python with performance-critical components in C++ (via pybind11 bindings) and is configured to run in a high‐GPU cluster environment. Configuration is managed via protobuf files to define tasks such as self-play, benchmark agent comparisons, and RL training. The project is now archived and read-only, reflecting that it is no longer actively developed but remains publicly available for research use.
    Downloads: 2 This Week
    Last Update:
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  • 3
    Animation Compression Library

    Animation Compression Library

    Animation Compression Library

    Animation compression is a fundamental aspect of modern video game engines. Not only is it important to keep the memory footprint down but it is also critical to keep the animation clip sampling performance fast. The more memory an animation clip consumes, the slower it will be to sample it and extract a character pose at runtime. For these reasons, any game that attempts to push the boundaries of what the hardware can achieve will at some point need to implement some form of animation...
    Downloads: 0 This Week
    Last Update:
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  • 4
    Procgen

    Procgen

    Procedurally-Generated Game-Like Gym-Environments

    Procgen (short for Procedural Generation Benchmark) is a suite of 16 procedurally generated, game-like reinforcement learning environments designed to evaluate generalization and sample efficiency in RL agents. Unlike fixed, deterministic environments, Procgen generates new levels (layouts, obstacles, visual variation) each episode, making it impossible for an agent to simply memorize trajectories.
    Downloads: 0 This Week
    Last Update:
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  • 5
    Shut the Box is a simple diversion written in C and GTK+. The object is simple: Roll the dice and click the tiles that sum up to that dice roll until there are no more tiles to click.
    Downloads: 0 This Week
    Last Update:
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  • 6
    PhysicsBench: benchmark suite to represent physics simulation in future game-scenarios to be used by (1) computer architects/researchers for real-time physics hw/sw designs, and (2) application designers to determine gaming platform performance bounds.
    Downloads: 0 This Week
    Last Update:
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  • 7
    UMark is a graphical interface that allows gamers to easily configure and run benchmarks on Unreal Tournament 200x. It supports "botmatch", "flyby", and "timedemo" benchmarks. You may save/load results, or submit them online.
    Downloads: 5 This Week
    Last Update:
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  • 8
    GameBots is a research-oriented platform for building artificially-intelligent autonomous agents for computer games. It provides interfaces to sensing and acting in computer game environments and benchmark implementations of agents.
    Downloads: 3 This Week
    Last Update:
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