Showing 8 open source projects for "automatic screen"

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  • 1
    Gideros

    Gideros

    Gideros Release version

    ...It is easy to pick up, quick to develop, and robust to deploy. Code your game once and deploy it to Android, iOS, MacOS, tvOS, Windows, HTML 5, and more. Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution, which makes supporting different screen resolutions, aspect ratios, and universal projects an easy task. You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua, and interpret them directly. Dozens of open-source plugins are already developed and ready to use: ads, in-app purchases, physics for 2d or 3d, Steam integration, and many more.
    Downloads: 1 This Week
    Last Update:
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  • 2
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ...Fast (up to 7000 fps in sync mode, single-threaded). Lightweight (few MBs). Customizable resolution and rendering parameters. Access to the depth buffer (3D vision). Automatic labeling of game objects visible in the frame. Access to the list of actors/objects and map geometry.ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning.
    Downloads: 5 This Week
    Last Update:
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  • 3
    Auto Flappy

    Auto Flappy

    An automatic flappy bird player.

    What is AutoFlappy AutoFlappy is a program that automatically plays Flappy Bird for you, with a bit of setting up, you can easily beat the World Record to most points achieved in Flappy Bird. Usage Options help Brings up a help menu setup - Setup coordinates the program scans as well as colors of elements on screen start - Start AutoFlapping ⚠️ Run at your own risk; THERE IS NO KILL KEY ⚠️ - Once you've started, you cant stop; either close terminal/command prompt or terminate...
    Downloads: 84 This Week
    Last Update:
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  • 4
    YSoccer

    YSoccer

    Retro style, multi-platform soccer game

    A new soccer game which intends to give a continuation to the funny and easy playable series of Sensible World of Soccer (aka SWOS). The source code is available under the GNU General Public License.
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    Downloads: 112 This Week
    Last Update:
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  • 5
    RetroGear

    RetroGear

    SDL based generic 2D game engine

    ...The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects. Some of the features offered by this game engine are: A basic but pratical game states management (screen titles, pre-game, game, game over, etc ...) Management of 2D maps, with practical and useful tools for managing graphics, scrolling and collisions. Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner. ...
    Downloads: 4 This Week
    Last Update:
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  • 6
    Seven Kingdoms: Ambition

    Seven Kingdoms: Ambition

    An enhanced version of 7K:AA (Seven Kingdoms: Ancient Adversaries).

    Seven Kingdoms: Ambition is a real-time game of epic strategy and empire building featuring economy management, warfare, and intrigue. It is an updated and enhanced version of 7kaa (7K: Ancient Adversaries) featuring numerous fixes and improvements. https://discord.gg/xJs99xK38G Begin with a single, modest village under your command, and an entire world to be conquered by force of arms, guile, persuasion, or whatever other means you choose. Wage open warfare on your rivals, or forge...
    Downloads: 24 This Week
    Last Update:
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  • 7
    WeChat Jump Game

    WeChat Jump Game

    WeChat "Jump Jump" Python Assist

    WeChat Jump Game is a Python automation project for the WeChat mini game “Jump Jump.” It uses screenshots, image recognition, and distance estimation to calculate how long the screen should be pressed for each jump. The project was created as a technical experiment around a popular 2.5D timing game where the character must jump from one platform to another. It supports automatic play, allowing the script to detect positions and control jumps through connected-device tooling. The repository also includes explanations of the game logic, recognition approach, and platform-specific setup details. ...
    Downloads: 1 This Week
    Last Update:
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  • 8
    RuzzleSolver

    RuzzleSolver

    Takes in a ruzzle input and solves it

    ...The TWL06 wordlist, same as the one used by Ruzzle, is used as the dictionary. 5. The automated swiping is done by controlling the mouse pointer and getting it to move around automatically. Select the right co ordinates of the tiles on the screen and let it rip !
    Downloads: 0 This Week
    Last Update:
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