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A lightweight game server framework implemented with ActorModel
Moon is a lightweight game server framework based on the actormodel. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
A fast, scalable, distributed game server engine/framework for C++
...A high-performance actormodel (by a safe thread pool). Event and attribute-driven, making it clear and easy to maintain your business. Based on standard C++ development, ensuring cross-platform support. An existing C++ and C# game client for rapid development. Cross-platform support.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.